• BrianTheeBiscuiteer@lemmy.world
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      6 months ago

      While I think the realism of some models is fantastic and the flexibility of others is great it is starting to feel like we’re reaching a plateau on quality. Most of the white papers I’ve seen posted lately are about speed or some alternate way of doing what ControlNet or inpainting can already do.

      • Björn Tantau@swg-empire.de
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        6 months ago

        Well, when it’s fast enough you can do it in real time. How about making old games look like they looked to you as a child?

        • UlrikHD@programming.dev
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          6 months ago

          There’s way more to a game’s look than textures though. Arguably ray tracing will have a greater impact than textures. Not to mention, for retro games, you could just generate the textures beforehand, no need to do it in real time.

          • Björn Tantau@swg-empire.de
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            6 months ago

            I meant putting the whole image through AI. Not just the textures. Tell it how you want it to look and suddenly a grizzled old Mario is jumping on a realistic turtle with blood splattering everywhere.