nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up1175arrow-down12
arrow-up1173arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square28fedilink
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up11·8 months agoWhen I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release. Glad I didn’t get into that tbh, because it sounds shit these days.
When I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release.
Glad I didn’t get into that tbh, because it sounds shit these days.