- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I think the biggest thing in gaming in the next few years will be Godot giving indie devs the ability to cheaply create games without needing to license an engine.
Unity is the weird one here, and I’m really hoping it is entirely replaced by Godot and Unity just fucking dies.
Most other game engines like Unreal or Source or CryEngine etc. are designed in-house by a larger game developer for some big project, like, well, Unreal, or Half Life 2, or Crysis. They made their money from the sale of that game, and licensing the engine out to other studios is an additional revenue stream.
Unity on the other hand had the same role as Adobe. They make the tools, but don’t produce anything with those tools themselves. Unity doesn’t make games. They rely entirely on B2B transactions and their cut of baked in advertising in games. And greed will eventually destroy this business model; I would argue it already has.
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This week, Microsoft — a company that already announced layoffs of 1,900 game workers earlier this year — once again took the scythe to its own workforce, shuttering four Bethesda studios in a single swing. It did so, according to an email to staff from Xbox Game Studios head Matt Booty, to “double down” on franchises.
Sooo…Fallout is a franchise. You could double down on that and do Fallout 5.
googles
Microsoft guts four studios to focus on priority games aka Bethesda games
Oooh.
Adding to the ever-increasing list of game developers losing their jobs, Microsoft Xbox has shuttered three studios it acquired with Activision Blizzard, according to IGN. The three shuttered development studios in question are Tango Gameworks (Hi-Fi Rush, The Evil Within, Ghostwire), Alpha Dog Games (Mighty Doom), and Arkane Austin (Prey, Redfall). Roundhouse Games is also being absorbed into ZeniMax Online Studios to work on The Elder Scrolls Online.
Oh. The other Bethesda franchise. Well, I guess that series is okay too.
https://www.gamingbible.com/news/platform/fallout-5-release-date-update-492501-20240507
As you’d expect fans are desperate to know more, and frantically searching for some sort of release window to look forward to.
This eventually led to them reaching out to Emil Pagliarulo, who acted as writing director for Starfield, lead designer for Fallout 4, and finally senior designer on The Elder Scrolls V: Skyrim for potential answers.
Pagliarulo described it as a “good question,” and a “complicated question,” before saying “development times can vary for a variety of reasons. On Starfield, we spent a lot of time updating and developing tech. We also paused for a bit to assist with Fallout 76.”
They went on to say: “At the end of the day, though, it always comes down to that most important resource of all – people. As with any dev team, we have talented folks who need time to make great stuff. So we can’t do everything at once.”
So, if Bethesda decides to keep Fallout 5 in its grasp, bad news for the game’s release date as juggling three games at once doesn’t seem achievable, even for a studio as big as Bethesda is.
Well, maybe they’ll license it out to someone.
They believe themselves to be large and dominant enough to control the market itself, so it would be impossible for themselves to become irrelevant.
That’s the strategy it seems at least.