• MentalEdge@sopuli.xyz
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    4 months ago

    This from the man who thinks he’s “competing” with Valve?

    Valve is figuring out how to run games they didn’t even develop on Linux, while Epic complains it’s too hard to do for even their own games…

    That’s rich.

  • unmagical@lemmy.ml
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    4 months ago

    A terrifically hard audience to serve given the variety of incompatible configurations.

    If your game doesn’t work with my fully functional operating system (while others do), isn’t it literally your game that’s “incompatible?”

    • mister_monster@monero.town
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      4 months ago

      Plus He’s talking about the steam deck here. That’s 1 configuration. And Rocket League is already on steam for those who bought it before epic did, runs fine in proton. The dude is full of shit and making up excuses, it’s obvious this is a business agreement and nothing to do with practicality and in lying about it he’s hurting his reputation.

    • snooggums@midwest.social
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      4 months ago

      Plus it isn’t like there aren’t tons of compatibility issues with all the versions of hardware on PC.

    • Subdivide6857@midwest.social
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      4 months ago

      My kids, unfortunately, love the game, so I’ve kept up with performance a little bit. It seems they’re trying their best to make it run like trash. They can’t even support the few operating systems it does run on. I haven’t noticed any mind blowing graphics updates, but fps is around a third of what it used go be. Such a garbage company.

      • atocci@lemmy.world
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        4 months ago

        The cartoonish artstyle might hide it a bit, but Fortnite is basically Epic’s showcase of all the newest Unreal Engine tech. The move to UE5 a couple years ago brought with it all those new features and a huge leap in graphics. Fortnite has been around for a long time now, so the minimum performance targets are probably changing as tech and average system hardware improve. I don’t actually play it, but it’s pretty much a different game now compared to when BR mode was first released.

  • nanoUFO@sh.itjust.worksOPM
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    4 months ago

    This is why I don’t give Epic and any exclusives on it’s store any money. I know 0% of it is going back into making linux gaming better.

        • kboy101222@sh.itjust.works
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          4 months ago

          I don’t give a rats ass about their market share, epics never going to pass steam, but they still have to pay devs to give away those games, and with a lot of the games being indie titles, I’m perfectly happy for some free money to go into a devs pocket

          To add on to this: steam was dog shit before epic came along. A lot of people are either unaware or have forgotten how bad steam actually was until it got some real competition

            • kboy101222@sh.itjust.works
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              4 months ago

              Man, I hadn’t heard that rant in years.

              And yeah, I remember a lot of people both cheering and hating on EGS when it was first announced. A lot of people were saying it would be as bad as uplay and whatever ea calls their launcher now (it wasn’t), or that devs would get screwed by the platform (they didn’t).

              I also remember a lot of people saying it would be a “steam killer”. It wasn’t, but even without direct evidence I feel comfortable saying it was a major factor in steam finally making their launcher halfway decent. It still has a ways to go and I still think EGS does some things better (why TF would I ever want to launch directly to the store, valve? Just show me my fucking games)

          • Kecessa@sh.itjust.works
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            4 months ago

            And if you only care about playing your games then Epic’s launcher has the shortcut right in your face when it starts while Steam has it in a separate page with a popup in the way.

            People can praise Steam all they want, for new it’s just bloated as fuck.

  • boaratio@lemmy.world
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    4 months ago

    “We don’t have enough developers to support Linux!”

    • Tim Sweeney promptly fires 700 developers
  • kratoz29@lemm.ee
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    4 months ago

    Some would say not having Fortnite on Linux is a feature…

  • Ibaudia@lemmy.world
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    4 months ago

    I know this is an older article, but EAC has had compatibility with Linux for years at this point. Linux is also really easy to compile and develop for compared to MacOS. They just don’t want to because there aren’t enough players to justify the cost, most likely. Also might have some incentive to keep their game off the hardware of their biggest competitor.

    • abraxas@sh.itjust.works
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      4 months ago

      Actually, I think they don’t want linux gamers, with their higher technical savvy. Some game dev companies love how 90% of their bug reports come from 10% of their users (and even brag about it). Other companies would rather just not get those 90% of bug reports.

      • GoodEye8@lemm.ee
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        4 months ago

        I think most Linux gamers understand they’re not going to get official Linux support. And most of the cases it’s also not necessary because the compatibility layer is pretty good. The only big hurdle is anticheat and that’s where epic would have to do the bare minimum of adding their own native EAC client to Fortnite.

        Now the argument that it would increase cheating in a hugely popular game like Fortnite is somewhat legitimate, but I think it’s more likely Sweeney would rather let leopards eat his face than support anything related to Valve.

        • eyeon@lemmy.world
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          4 months ago

          I think the argument of increased cheating has some merit, but less so in hugely popular games like fortnite. Because no anticheat is actually perfect and people who want to cheat will just use whatever method works. In a popular game like fortnite the demand is high enough that someone will find a way to cheat regardless of Linux support

        • trolololol@lemmy.world
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          4 months ago

          Also if the typical Linux user is like me they’re never spending a cent on a free game. Which invalidates their whole business model.

      • Echo Dot@feddit.uk
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        4 months ago

        It’s probably a good thing because your average Joe Public can’t write the bug report to save their life.

        You get titles like “It’s broken and not working”. If you are very lucky you’ll also get a screenshot where everything looks absolutely fine and with absolutely no context as to what the problem supposedly is. The reason technical savvy people can write good bug reports is because they disproportionately work in IT and see terrible support tickets everyday, and know what not to do.

        For example, if you’re reporting that outlook will not load it’s possibly a good idea to give a phone number and not an email address for contact purposes. Just a thought.

        • abraxas@sh.itjust.works
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          4 months ago

          The article I had found on the topic suggested linux users provided higher quality bug reports, in addition to more bug reports.

          The real issue is that some game companies don’t want bug reports because they don’t want to fix bugs.

  • Neato@ttrpg.network
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    4 months ago

    Linux users are not your audience. Owners of the Steam Deck are. I’d wager the vast majority of Deck users do not have a computer that runs Linux. You don’t really need to know how to do anything in Linux even in desktop mode. The environment is so similar to mac and windows for most tasks.

    He’s just pissy about the idea of designing anything that would benefit Steam; the heavyweight he has tried and failed to emulate.

    • Kecessa@sh.itjust.works
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      4 months ago

      And it represents so few people that the investment isn’t worth it, especially as most of them have a hate boner for Epic.

  • FinishingDutch@lemmy.world
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    4 months ago

    Well yeah…. They’re clearly developmentally challenged at Epic. In every sense of the word. I’m not exactly surprised that a platform still lacking basic functionality that should’ve been there on day one, has trouble figuring out Linux.

    • woelkchen@lemmy.world
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      4 months ago

      I’m not exactly surprised that a platform still lacking basic functionality that should’ve been there on day one, has trouble figuring out Linux.

      Epic’s sole contact with Linux is Red Hat Enterprise Linux which they support in UE because of Hollywood.

  • Adam@doomscroll.n8e.dev
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    4 months ago

    This is a 2 and a half (almost) year old article. I figured Tim’s thoughts on this were common knowledge at this point?