nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoPsychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found themwww.gamesradar.comexternal-linkmessage-square2linkfedilinkarrow-up170arrow-down10
arrow-up170arrow-down1external-linkPsychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found themwww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square2linkfedilink
minus-squareitsgroundhogdayagain@lemmy.mllinkfedilinkEnglisharrow-up25arrow-down1·1 year agoI leave levels with fewer Nazis which is a much better condition than I found them.