• 2pt_perversion@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    2
    ·
    edit-2
    11 hours ago

    While I’m happy they’re doing something, they got it backwards. In my opinion games that have simulated gambling but don’t take any real world money should be mature (age 15 suggested) or even unregulated, and games that have real world money that control an element of chance should be 18+ (legally required).

    Here’s some games/series that would be 18+ if released under this law: Pokemon Red and Blue, Ni No Kuni, Knights of the Old Republic, Witcher, Yakuza, Fallout New Vegas, Dragon Quest, Final Fantasy, Fable, Mass Effect, Jade Empire, many more.

    Simulated gambling isn’t really a problem it’s the real world money tied to elements of chance that’s the problem.

    • JPAKx4@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      5 hours ago

      The title says “paid lootboxes,” and I don’t think they mean in-game currency.

      Maybe not then, read reply

    • Raverbunny@aussie.zone
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      10 hours ago

      Simulated gambling still cause the brain to become addicted to gambling, which then in turn leads to serious issues.

      • 2pt_perversion@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 hours ago

        I think “cause” is a little bit of a strong word here unless there are studies I haven’t seen. The studies I’ve read are about correlation between simulated gambling and problem gambling. A child who spends a lot of time on simulated casino games is more likely to problematic gamble as an adult - but that’s not a causal link. The child could like the simulated gambling and real gambling because they were already predisposed to gambling in general.

        The problem with loot boxes and micro-transactions tied to chance is they let kids actually problematic gamble. And this lootbox/real world money style of gambling is also correlated with problematic gambling in adulthood yet they’re being left at mature instead of 18+. It really doesn’t make sense treating simulated only gambling harsher.

        • Iapar@feddit.org
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 hours ago

          You form positive associations with the act of gambling in a young age. That problematic.

          They should take out the gambling and instead implement games that you can win reliable trough skill. That way you form positive associations with putting in the work.

  • Dragonfruit@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    45
    ·
    16 hours ago

    I’m impressed they actually thought to include loot boxes you buy with in game currency you can pay to get more of, I was expecting that to be a loophole

    • kelvie@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 hours ago

      I think anyone who’s tried one of these games or is the parent of someone who’s tried one of these games figures out this loophole (or alternatively , predatory practice) pretty quickly.

    • dependencyinjection@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      2
      ·
      12 hours ago

      Yeah they choose where they work at the end of the day.

      I’m a software developer and I would never work for a gambling company, even for double money for the same work. It’s just not something I would be cool with.

      • ByteOnBikes@slrpnk.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 hours ago

        It’s not a option for everyone. I actually changed jobs when my last job started to nickel and dime customers, because it didn’t feel right.

        Where my buddy stayed because he can’t uproot his life and his family. He’s pretty numb to the work though.

      • skulbuny@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        9 hours ago

        You are fortunate that you have the experience to make that decision. Lots of kids are sold on becoming game devs young, and the ones who succeed land a job at mega publisher studio who has all the financial capital to hire junior devs.

        At the end of the day, it is the employer at fault. They are the ones saying “your family’s health insurance will be revoked if we don’t like you” and there are no industry-wide or general unions to tell em to fuck off. “It’s their choice” sure, but they have a family to feed and they know how to make games since they were in high school and that has always fed their kids—how’d they know this industry would turn into a capitalist fuckfest? I get the frustration, but it should be pointed towards organizing and put the pressure upwards, not down or sideways.

  • Oneser@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    17
    ·
    16 hours ago

    No one cares about game ratings in Australia, do they?

    • Affidavit@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      ·
      12 hours ago

      Australians do. As do international companies selling to the Australian market.

      • Oneser@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        As clarification I meant: “do people in Australia care about the tiny black and white sticker on the box which says “M - rated for mature audiences” now?”

        and not: “why should the global community give a damn about Australia…”.

        I remember cinemas were always strict with entry into movies, but game shops never used to ask for ID. Has this changed?