Lemmy shouldn’t have avatars, banners, or bios

  • 2 Posts
  • 68 Comments
Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I’ve said before, but part of my biggest gripe with Lemmy is the process of curating a decent feed. A lot of new users will see the mess of posts in All, including political extremists, an ever growing list of fetish porn communities, and bottom of the barrel shitposts, and they won’t be interested in spending a couple hours blocking and subscribing to things before the feed is usable.

    One way to address this is to give instance admins better tools to curate a default subscriptions and block list for their users. Allow admins to create what they think is the most accessible feed, but also allow users to customize it as they see fit.












  • Aa!@lemmy.worldtoTechnology@lemmy.worldAny LinkedIn alternatives?
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    8 months ago

    I have such bad things to say about recruiters. They generally don’t have a clue about any of the skills related to the jobs I’m after, and they take a huge cut of the pay the entire time I’m working the job.

    On the other hand, the two best jobs (highest pay and best working environment) I’ve had in my career, I got through recruiters, so I acknowledge them as a useful business when it works out. The last one has led to the company buying my contract and hiring me directly for the past 12 years



  • Right, that’s really more of a Steam issue than a Bethesda issue. I get why Valve and Bethesda don’t want to provide customer support for old versions, but they don’t have to. People have been figuring out their own problems when using obsolete systems or software for a long time.

    I have no issue with Steam pushing the updates and encouraging you to take them, but giving no way to decline is a pretty poor user experience. Especially when we already know they keep old versions on their servers, as people have made guides on how to downgrade with Steam


  • Aa!@lemmy.worldtoGames@sh.itjust.worksFallout 4 mods are broken again following update
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    8 months ago

    The mods that weren’t backwards compatible were primarily the ones that depended on the script extender. This was an unsupported executable that expanded on the commands available to the scripts in the mods.

    Not to say unsupported is bad, but everyone was well aware that if they depended on the script extender, they would break if the game updated at all. The biggest mods avoided that dependency for exactly this reason, and really didn’t have any trouble. (Sim Settlements still worked the entire time, for example)

    And like usual, the community stepped up and updated their unsupported extension quickly, ready for this outcome.

    If you made a mod that depends on the script extender and then quit playing the game or supporting your mod, that was a choice you made as a modder. Meanwhile there’s mods that haven’t seen an update in 8 years that continue to work without issue.