

I don’t pay for a domain and don’t intend to start doing so. Using “someone else’s server” removes the only reason I’d want to use element/matrix/whatever else.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento


I don’t pay for a domain and don’t intend to start doing so. Using “someone else’s server” removes the only reason I’d want to use element/matrix/whatever else.


This would allow them to share their screen + system audio excluding Element’s own sound while playing a game, like Discord does? No extra hoops like installing OBS to function as a webcam? If it really is that easy, I’ll absolutely install this stack as soon as I can. But every time I’ve tried discord “alternatives”, there’s always either a whole series of steps you have to jump through to screenshare (and forget about screen sharing a single app instead of an entire monitor, and forget about sharing sound without causing the streamer to echo the viewer’s voice), or the screensharing has multi-second lag (no matter how good the client and server’s connection is - testing this was done on purely local setups on Ethernet).
You’d think a direct peer to peer connection or “server” connection that’s… Functionally a peer would have less lag than the one that needs to phone home over the internet and perform downscaling on the feed to upsell Nitro, but that hasn’t been my experience.
Is a domain name required for this, or can you replace all instances of “example.com” with an IP address and port combo?


If I run this stuff, what do my clients / less techy friends need to install to get a Discord-like experience for screenshare/IM?


I have yet to see a well made Unreal Engine 5 game
Do you not consider Expedition 33 a well-made game?
I have less issue with smaller devs doing it
The comment I replied to says “we should push smaller devs to try engines like Godot now for that as Unity and UE got too big for their boots.”


Indie games on shoestring budgets are also the games that can least afford to pay employees to learn the “better” tool set on the job. Hiring devs that are experienced in Unreal or Unity means your onboarding is just about teaching them your studio’s stuff, and the demands of your game. Budget is a zero sum game - if something like Expedition 33 (UE5) did it “right” instead of doing it “easy”, they might not have been able to afford or produce the phenomenal mocap/VA/soundtrack/environments in the game.
Godot continues to mature, and some relatively big names in the indie space are publicly dumping Unity for it (like Mega Crit with Slay the Spire 2). But “pushing” smaller devs to ignore the onboarding problem isn’t the way. It’s the smaller devs that benefit most from engines with “good enough” defaults - bigger studios can afford to pay someone to “do the lighting”.
Picking an engine (including the option of rolling your own shit) has to be a decision made very early in the game development cycle, like “before you hire anybody” early, and it’s a really hard one to change your mind on later. For a lot of studios, the right decision isn’t the “best, most capable, free-est” one. Hell, for Balatro the dev chose LOVE, which is usually used for VNs, because he didn’t need all the other features he’d get out of something like Unity or Godot.


Plugging *arrs into public torrent trackers is always a losing proposition. Consider either paying for usenet or getting into some entry level private trackers (lurk on Reddit’s /r/opensignups)
I use Navidrome for music because Jellyfin’s Android TV client still can’t handle playlist lengths above 300 songs.
Wait, did the dev finally come back and fix sync for lemmy?


This kind of extension is used when your device’s output sucks and “cranking it to 140%” is the only way to make it audible (usually mangling the quality). Possibly used by hard-of-hearing users too. Or maybe they’re stuck on monitor speakers and “just pay $15 for cheapo cans” isn’t an option, and the monitor’s OSD controls are clunky and awful (they always are).
I’ve used “volume booster” features in apps before when listening to badly mixed podcasts/audiobooks, because turning up the system volume on a phone makes other apps too loud. I could see a desktop situation that mirrors this for someone, a setting in FF is faster/easier than the windows volume mixer.


The firefox list is pretty much entirely overly specific youtube tweaks (that you should be using uBlock or a more fully featured Youtube extension for), “games in sidebar”, and custom cursors. Bonzi buddy and toolbars, anyone?
Seriously, an NES emulator? As a browser addon? That needs permission to access “your data on all websites”?


TBH if you didn’t want hostile people that know the planet better than you manipulating sandworm aggro to kill you, why did you install a Dune survival MMO
That’s like, the main form of factional interaction in Dune


I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and… Some lorem ipsum in a background texture.
It’s already in every game in the background. Do you think paid graphic designers are instructed not to use the AI features built into Photoshop/Illustrator?


The guy who used ai to make some technobabble lipsum for an asset was an artist hired by the company. You can see a huge list of the artists that worked on The Alters in the credits. They all got paid. This artist would take home the same wage for typing “gshsjajfkfksiwn” in that asset, or copy and pasting some numbers that were in a readout from a space telescope, or literally using lorem ipsum. If we’re really micromanaging every art shortcut as “potential pay to hire more artists” now, why not start counting how many rock/plant/sky/water textures and models in The Alters (or FF7 Rebirth, or literally any UE5 game) are pre-baked assets included with the UE5 license? Game devs actually use those instead of billable hours / salaried hires.


The translation flub is the only part that mattered here. The Alters was getting a ton of praise and good press for its story, characters, mocap, VA, mechanics, visuals, you name it. Finding out that someone used GPT for some glorified lorem ipsum to paste on a random background object doesn’t change the quality one iota. The art team for this game was paid and hired and they did a phenomenal job with the game, but one of those paid artists took a shortcut for some assets. It’s not a “the ayy eye is letting corpo CEOs skip out on paying real human artists!!!” situation here.
Do you know what else paid artists / game studios do other than pay a human to create an asset from scratch? They buy models and textures on the Unreal/etc asset store. The same exact boulder model is present in everything from ffviiR to Clair Obscur to Death Stranding, because it comes free with the engine and is “good enough” just like an AI generated rock texture would be.
Ever hire a professional photo editor? They’re using generative AI. Every last one of them. They’ve been doing it for like 15 years ever since Adobe introduced “content-aware fill” algorithms that generate backgrounds to replace random bystanders or objects in a shot. Is the scary robot stealing someone’s job and burning the planet there too?
However, using machine translation without even a proofreading pass is hilarious. Using a conversational model for translation is double hilarious. Surely purpose-built translation tools exist and are more efficient than “asking” chatGPT to “translate this line into Brazilian Portuguese”.
A second device on site is still infinitely more resilient than just letting it rock. Most use cases where a backup would help can be covered by an occasional one way sync or scheduled copy to a USB drive. Offsite is for catastrophes like your home burning down or flooding.
you’re not particularly worried about “someone”, you’re worried about bots that are scanning IP ranges and especially default ports. A lot of people will install a program, not really understand what it does, and forward a port because the setup told them to. Then proceed to never update the program (or it’s a poorly secured program in the first place).
if they got in…
You’re trusting Jellyfin to not have some form of privilege escalation attack available. I’m not saying they do have one or that anyone’s exploiting it in the field, but yeah. Also if your Jellyfin admin account is allowed to download subtitles to content folders, a “just fuck shit up” style vandal-hacker could delete your media probably. If you mount the media read-only that wouldn’t be a concern.
Do note that without that layer you were using Pangolin for, your system might be compromised by a vulnerability in Jellyfin’s server or a brute force attack on your Jellyfin admin account.
Everyone I know that actually keeps backups has the same kind of story. It’s sad that no matter how many other people talk about keeping backups, it always takes a tragic loss like this to get people to buy hardware/subscriptions.
Waterfox is as detached as it gets. Copy over your profile folder and it’s about as intrusive and experience-altering as a browser update. You can still use Mozilla’s addon store if you want. Your existing addons and data will all seamlessly migrate from FF to WF.
“This” particular event is about support pages in non-English languages, not anything in the browser specifically. So “it” isn’t exactly capable of impacting the browser.