nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoHelldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'www.pcgamer.comexternal-linkmessage-square38fedilinkarrow-up141arrow-down13
arrow-up138arrow-down1external-linkHelldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square38fedilink
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·8 months agoWow. You game dev don’t you
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up2arrow-down1·8 months agoI am a software developer, yes.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·8 months agoYou are completely incorrect with your guess on who does what in game studios
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up2arrow-down1·edit-28 months agoI’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content. DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·8 months agoNo, the tech works content too. A lot.
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up1arrow-down1·edit-28 months agoIn general no, they don’t. Engine programmers aren’t designing levels or characters or missions. Also as I said, DLSS support should be in the engine before there is even any content.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·8 months agoYou are not correct.
minus-squareWhirlybird@aussie.zonelinkfedilinkEnglisharrow-up1arrow-down1·8 months agoI am, but good try.
minus-squareKeenFlame@feddit.nulinkfedilinkEnglisharrow-up1arrow-down1·8 months agoNo. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Wow. You game dev don’t you
I am a software developer, yes.
You are completely incorrect with your guess on who does what in game studios
I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.
DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
No, the tech works content too. A lot.
In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.
Also as I said, DLSS support should be in the engine before there is even any content.
You are not correct.
I am, but good try.
No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know