Valve also allowed most of their employees to work on whatever they wanted for a decade, an initiative that produced almost nothing, and during that time they still made close to a million dollars per year per employee.
I’m not saying I’m unhappy with Valve being private or with Valve making enough money to give itself a nice cushion, but the scale of the money they’re making is absurd when independent game devs often still struggle to make money.
Valve also allowed most of their employees to work on whatever they wanted for a decade, an initiative that produced almost nothing, and during that time they still made close to a million dollars per year per employee.
I’m not saying I’m unhappy with Valve being private or with Valve making enough money to give itself a nice cushion, but the scale of the money they’re making is absurd when independent game devs often still struggle to make money.
Experimenting with company structure is a good thing long-term
Source on producing almost nothing for a decade because the employees had freedom of work projects?
Yeah, I’ve been with Steam since 2013 when they came to Linux, and Steam has gotten better every year since then. For example:
And so on. I don’t know which decade OP is talking about, but at least the last decade has been fantastic for me.
So 30% cut leads to employee well being? Great!