• masterspace@lemmy.ca
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    4 months ago

    Valve also allowed most of their employees to work on whatever they wanted for a decade, an initiative that produced almost nothing, and during that time they still made close to a million dollars per year per employee.

    I’m not saying I’m unhappy with Valve being private or with Valve making enough money to give itself a nice cushion, but the scale of the money they’re making is absurd when independent game devs often still struggle to make money.

    • Aermis@lemmy.world
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      4 months ago

      Source on producing almost nothing for a decade because the employees had freedom of work projects?

      • sugar_in_your_tea@sh.itjust.works
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        4 months ago

        Yeah, I’ve been with Steam since 2013 when they came to Linux, and Steam has gotten better every year since then. For example:

        • Steam Controller
        • Steam Input
        • Steam Link app
        • Proton & Steam Deck
        • tons of bugfixes (Steam on Linux sucked when it launched, it’s way more stable now)

        And so on. I don’t know which decade OP is talking about, but at least the last decade has been fantastic for me.

    • woelkchen@lemmy.world
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      4 months ago

      Valve also allowed most of their employees to work on whatever they wanted for a decade

      So 30% cut leads to employee well being? Great!