The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
Because the fucking neck beards who spend $10k on a “realistic flight sim” setup demand that their loud whining be accommodated or they will never stop whining on the official forums because their idiotic controllers couldn’t beat people flying with a keyboard and mouse.
Back in the late '90s, there were a lot of PC flightstick-based flight sims, as well as space combat games. The Wing Commander series, from whence the lead on Star Citizen comes, was among these, and it was the idea of a new Wing Commander that was part of the appeal.
I think that it’s probably reasonable for a lot of people who put money into the game to want a viable flightstick-based game, given where they’re coming from, since that’s presumably what they were hoping for.
'course, given the huge amount of money Star Citizen’s taken in, it’s gotta have significant mainstream appeal, and not everyone is going to want to get a flightstick, much less other pieces of hardware.
I’m a little sad that there isn’t much when it comes to open-source combat flight sims, because I think that that’d be fertile ground for people putting together all sorts of neat control setups. FlightGear really focuses on non-combat flight (not to mention not being in space).
The point is that flight sticks designed for aerodynamic flight are a dumb way to control a spaceship, and this has unambiguously harmed the development. The fact that they are trying to “balance” clearly superior flight mechanics for these dumber control schemes says a lot.
Back in the late '90s, there were a lot of PC flightstick-based flight sims, as well as space combat games. The Wing Commander series, from whence the lead on Star Citizen comes, was among these, and it was the idea of a new Wing Commander that was part of the appeal.
I think that it’s probably reasonable for a lot of people who put money into the game to want a viable flightstick-based game, given where they’re coming from, since that’s presumably what they were hoping for.
'course, given the huge amount of money Star Citizen’s taken in, it’s gotta have significant mainstream appeal, and not everyone is going to want to get a flightstick, much less other pieces of hardware.
I’m a little sad that there isn’t much when it comes to open-source combat flight sims, because I think that that’d be fertile ground for people putting together all sorts of neat control setups. FlightGear really focuses on non-combat flight (not to mention not being in space).
The point is that flight sticks designed for aerodynamic flight are a dumb way to control a spaceship, and this has unambiguously harmed the development. The fact that they are trying to “balance” clearly superior flight mechanics for these dumber control schemes says a lot.