Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • voxel@sopuli.xyz
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    8 months ago

    well if a game heavily relie s on steam networking stack crossplay may be close to impressiblr to implement without ripping the whole stack out