If you’re a big graphics nerd, who really needs the highest quality everything, you probably have a PC. If you’re an average consumer , the PS5 is fine. A PS5 Pro seems unnecessary.
It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.
Here’s the thing though, when you’re CPU-limited (and a lot of the games that struggle on current gen are) the upgrade won’t do much.
You should expect better resolution, ray tracing and possibly better image quality if devs implement PSSSR and it’s better than whatever upscale solution they’d use instead. Maybe if a game is pretty close to hittong its frame target it’ll give you a smoother performance but don’t expect much last that
The same thing but more FPS. What’s not to understand?
The question is who would want one?
If you’re a big graphics nerd, who really needs the highest quality everything, you probably have a PC. If you’re an average consumer , the PS5 is fine. A PS5 Pro seems unnecessary.
I would, the reasons are simple:
I am a patient gamer
I’m a poor gamer lol (bad streak)
I know there is always gonna be a pro model, or at least an improved slim version, that was not the case this time unfortunately.
I have a PS4 slim so I can hold on with many many games (also have a huge backlog of PS plus games).
PS5 does stuff PC still doesn’t.
It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.
Here’s the thing though, when you’re CPU-limited (and a lot of the games that struggle on current gen are) the upgrade won’t do much.
You should expect better resolution, ray tracing and possibly better image quality if devs implement PSSSR and it’s better than whatever upscale solution they’d use instead. Maybe if a game is pretty close to hittong its frame target it’ll give you a smoother performance but don’t expect much last that