Specifically, he wanted to see if he could prove that Denuvo kills performance as much as many people believe.
This can be done without cracking it. There have been several games that have removed this DRM, as well as some who have added it post-publication. Benchmarks between versions should highlight the performance issues.
Also, fuck Denuvo.
Facts. His claim of there being no performance impact is especially dubious because A) he didn’t actually remove it, he bypassed an authentication step and B) The ‘only checks every few seconds and at level loads’ is only the parts he definitively recognized as part of denuvo. At best, he only proved that denuvo removed by a 3rd party is no more a performance hit than leaving it running, and it’s more likely that all he proved is that this method of bypassing denuvo provides no performance gains. I’m sure it was neat as a project, but this comes off to a 3rd party like some ‘we investigated ourselves and found no wrong doing’ shit.
Woohoo, so the number of people that can crack Denuvo is now up to three, right? Two if you only count recent iterations.
This guy is a DRM developer and he experienced frequent crashes and instability after bypassing Denuvo so he’s not going to be the next Empress unfortunately
Who are the others? Empress is one, and the other?
I think football manager or some other sports game uses an outdated version of Denuvo and is more easily cracked. I guess they have to crack it often for DLC or updates. I don’t really know.
Thanks, I though you meant the latest version of Denuvo
Kind of bad news, because this guy stopped just when he knew he was cappable of bypassing it.
It really seems you have to be that kind of crazy (Empress kind of crazy) to actually complete the task to the point to make a game functional, so kind of bummer.
A DRM developer says DRM protection does not hamper gaming performance. Okay, nothing weird here.
Denuvo is a cache defeat mechanism. Of course it kills performance. If CPUs still worked like 386s and 68000s, then having eight copies of every function and bouncing merrily between them would make no difference. But modern processors are only fast because they spend negligible time waiting for RAM to get its act together. Every squandered microsecond is a thousand cycles burned.
Fuck denuvo, the only good thing about denuvo is that eventually the devs get tired of paying for it.
"He discovered that the amount of Denuvo code executed in-game is quite infrequent, with calls occurring once every few seconds, or during level loads. This suggests that Denuvo is not killing performance, contrary to popular belief. "
No, it might suggest that this version of Denuvo and the way that this developer implemented it might not be affecting performance.
However, “every few seconds” is actually quite a lot, and if it causes a stutter each time, it’s brutal on perceived framerate. So no, it doesn’t actually suggest that Denuvo isn’t killing performance. It’s actually making it pretty obvious that it can easily affect performance.