William@lemmy.worldtoGames@sh.itjust.works•Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questEnglish
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7 months agoIf it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.
"He discovered that the amount of Denuvo code executed in-game is quite infrequent, with calls occurring once every few seconds, or during level loads. This suggests that Denuvo is not killing performance, contrary to popular belief. "
No, it might suggest that this version of Denuvo and the way that this developer implemented it might not be affecting performance.
However, “every few seconds” is actually quite a lot, and if it causes a stutter each time, it’s brutal on perceived framerate. So no, it doesn’t actually suggest that Denuvo isn’t killing performance. It’s actually making it pretty obvious that it can easily affect performance.