• Lojcs@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      7 months ago

      Aren’t intels laptop chips a different architecture

      • lemmygigachad@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        7 months ago

        The article talks about desktop CPUs, so I guess they are different architecture… Hope I will be able to play “The Sims” smoothly.

    • Retrograde@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      7 months ago

      I have a 3 year old i9 in my laptop and that shit overheats trying to watch 4k YouTube lol. This chip never had any business being in a small chassis

  • taaz@biglemmowski.win
    link
    fedilink
    English
    arrow-up
    0
    ·
    7 months ago

    The only workarounds that seem to improve stability involve manually downclocking or undervolting Intel’s processors.

    Guess that explains why I haven’t had any unexpected crashes yet with stuff like Palworld or Helldivers 2 (afaik both are made in UE). Have been running my 13900kf slightly undervolted.

    • Vik@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      7 months ago

      Helldivers 2 uses the autodesk stingray engine, which has generally been cussed for its jankiness

  • pacoboyd@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    7 months ago

    I just built a 13700k system for a lab box. My plan all along was undervolt (stable .130 undervolt) and limit max PL2 to 175w. I probably get 85% or better of listed performance and it runs a cool 60° even under max load, which I will frequently run for 24h at a time. For me, cool and stable was always the goal, sounds like this is just bearing out my decision.

    Note, I would have gone AMD, but I needed quicksync for Plex.

  • tedu@azorius.net
    link
    fedilink
    arrow-up
    0
    ·
    7 months ago

    Most of the games affected seem to be based on the Unreal Engine, which could point to a stability issue that Intel needs to address.

    Certainly could be a CPU issue, but if all the affected games use the same engine, I don’t know why you would conclude that.

    • Natanael@slrpnk.net
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      7 months ago

      It sounds like there’s a specific set of CPU instructions (or a specific sequence of them) which are especially affected, which that game engine uses much more than most other software

    • bitfucker@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      ·
      7 months ago

      Because other CPUs don’t have this problem. If the game engine is problematic then many other CPUs would show something. The game engine is just the trigger, much like a seizure can be triggered on some people by flashing lights but not others.

  • narc0tic_bird@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    7 months ago

    Sounds like their ootb “overclock” pushes the chips too hard. They completely lost touch with any sense for efficiency.