Is it me or do they always promise backwards compatibility and then find some cockamamie horseshit at the last minute on why it just wasn’t possible. I might be a little scarred from previous promises (not specific to Nintendo).
Wii had backwards compatibility, same with Wii U. Switch couldn’t use disk so it couldn’t be. All the Gameboys had it. Super Nintendo as well. 3Ds and DS had it. Nintendo often do it.
And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work.
Same with PS2 hardware inside the PS3.
Having dedicated hardware inside for compatibility is not uncommon
Not really, it’s still the same architecture they just removed the ports.
Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.
The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.
The wii mini lost GameCube support because the OS was stripped of anything that doesn’t play wii games. It doesn’t even have internet connectivity… iirc, homebrew added GameCube support. The cpu and gpu are exactly the same as the original wii.
Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely.
Yes, I know that the Super Gameboy is only a unfitting contender, that’s why I said “kind of” in my post.
Is it me or do they always promise backwards compatibility and then find some cockamamie horseshit at the last minute on why it just wasn’t possible. I might be a little scarred from previous promises (not specific to Nintendo).
Wii had backwards compatibility, same with Wii U. Switch couldn’t use disk so it couldn’t be. All the Gameboys had it. Super Nintendo as well. 3Ds and DS had it. Nintendo often do it.
Super Nintendo was not backward compatible.
It “kind of” was with the Super Gameboy allowing for Gameboy games to run on the SNES. Buy yeah, more like a sideways compatibility
The Super Game Boy was just a Game Boy in a different form factor, it did all the work. All the SNES did was provide inputs and output.
And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work. Same with PS2 hardware inside the PS3.
Having dedicated hardware inside for compatibility is not uncommon
The wii is a Gamecube repackaged with some upgrades.
Yes and no. The latest released Wii (the Wii mini) lost GameCube compatibility due to hardware changes.
Not really, it’s still the same architecture they just removed the ports. Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.
The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.
The wii mini lost GameCube support because the OS was stripped of anything that doesn’t play wii games. It doesn’t even have internet connectivity… iirc, homebrew added GameCube support. The cpu and gpu are exactly the same as the original wii.
But in the Wii and PS3’s case the hardware was included with the console itself. The Super Game Boy was a separate purchase.
Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely. Yes, I know that the Super Gameboy is only a unfitting contender, that’s why I said “kind of” in my post.
Fair enough.
That’s not the case. GB > GBC > GBA > GBA SP. GC > Wii > Wii U.