• meteokr@community.adiquaints.moe
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    5 months ago

    After this article I’ve started binge watching this whole channel. Extreme in depth analysis and code walking of NES games in assembly is so interesting. Really makes you appreciate how small and simple the platform was. “Optimizing” a game really feels like a noticeable difference. I also learned how Gameshark codes work, they’re just editing addresses and OP codes directly.