Nintendo president Shuntaro Furukawa has explained to Japanese magazine Famitsu that video game development will become even longer, more complex, and more sophisticated in the future and that mergers…
Just as long as they don’t hop onto the procedurally generated bandwagon. While I appreciate the attempts at making unique gameplay while focusing less on level generation, those types of games end up making me feel like a hamster on a wheel.
I think that many roguelikes or Minecraft wouldn’t really work without procedurally-generated worlds, and that they work fine there.
I think that it’s more that procedurally-generated world still isn’t a substitute for handcrafted world. You can’t just get infinite handcrafted world for free with procedural generation.
Just as long as they don’t hop onto the procedurally generated bandwagon. While I appreciate the attempts at making unique gameplay while focusing less on level generation, those types of games end up making me feel like a hamster on a wheel.
I think that many roguelikes or Minecraft wouldn’t really work without procedurally-generated worlds, and that they work fine there.
I think that it’s more that procedurally-generated world still isn’t a substitute for handcrafted world. You can’t just get infinite handcrafted world for free with procedural generation.
I agree on Minecraft. For that play style, it works.