What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?
This is why concepts like UBI would be so transformative to society.
Imagine a world where no one had to choose between creating and surviving. Where writers and artists and coders and musicians could just make beautiful things and give them to the world for nothing.
Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.
It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.
What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?
This is why concepts like UBI would be so transformative to society.
Imagine a world where no one had to choose between creating and surviving. Where writers and artists and coders and musicians could just make beautiful things and give them to the world for nothing.
Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.
It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.
[1] https://steamdb.info/app/1127400/charts/
People who can’t pay experiencing their creative work doesn’t take anything away from them. Complain about the lack of funding for art instead
What if code should also be shared freely?
You mean like GitHub and source forge?
🤣
Don’t do work that requires uploading your work to the internet before being paid if you’re not okay with some people experiencing it for free.