I know that the driving physics in 4 weren’t generally well received, but I actually loved them. Overall, I felt like the controls in 4 felt better than in any other GTA.
I 100% agree. Every element of the physics engine felt like it actually had weight to it. The driving physics were predictable, especially if you have any experience with sim driving/racing titles. It wasn’t a simulation, but the cause and effect aspects were as good as we’ll probably ever get in a game like GTA. Passenger cars drove like barges, sports cars were agile and snappy. It wasn’t some canned effect, it was actually down to approximations of a tire model and suspension dynamics.
GTA V feels like every car is the same baseline slot car with tweaked effects to try and provided some level of difference between vehicles. The inertia is bad. Accidents have minor consequences compared to GTA IV. The damage model in IV is vastly superior as well.
Every element of the physics engine felt like it actually had weight to it.
This is a great description of what I think I liked the most about it, yeah. It’s weird though because a similar thing could probably be said about Red Read Redemption 2, and I hate that game’s controls.
Isn’t that what people call gameplay? I remember 4 and 5 being a lot of fun. 5 put me in my first co-op experience and I really kept going with other games. I can’t really remember many physics that bothered me other than falling from really high up.
I know that the driving physics in 4 weren’t generally well received, but I actually loved them. Overall, I felt like the controls in 4 felt better than in any other GTA.
I 100% agree. Every element of the physics engine felt like it actually had weight to it. The driving physics were predictable, especially if you have any experience with sim driving/racing titles. It wasn’t a simulation, but the cause and effect aspects were as good as we’ll probably ever get in a game like GTA. Passenger cars drove like barges, sports cars were agile and snappy. It wasn’t some canned effect, it was actually down to approximations of a tire model and suspension dynamics.
GTA V feels like every car is the same baseline slot car with tweaked effects to try and provided some level of difference between vehicles. The inertia is bad. Accidents have minor consequences compared to GTA IV. The damage model in IV is vastly superior as well.
This is a great description of what I think I liked the most about it, yeah. It’s weird though because a similar thing could probably be said about Red Read Redemption 2, and I hate that game’s controls.
Isn’t that what people call gameplay? I remember 4 and 5 being a lot of fun. 5 put me in my first co-op experience and I really kept going with other games. I can’t really remember many physics that bothered me other than falling from really high up.
I hated the walking physics in 4. It was like drunk mode the way he swayed around and delayed as you tried to switch directions.