You could probably make a poptarts are sandwiches alignment style thing out of this.
Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.
What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.
You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.
Yes, this is reductive, but this is a dumb showerthoughts post.
If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?
If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?
EDIT:
Also, by this logic, Tetris is not a puzzle game.
Knowing the optimal thing to do can be seen as but a higher order puzzle.
Yes, clearly. It still behaves the way a puzzle - or puzzle game - would: knowledge of the solution trivialises the content. It’s just a puzzle game with a timer.
Depends on how the combo works. Is there an element of skill involved? If it’s like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it’s just a puzzle game with extra steps.
For me, if the main challenge of the game is figuring out the puzzle, then it’s mainly a puzzle game. If a measure of skill is required in the actual execution of beating the game it is no longer a pure puzzle game - but it can still contain puzzle elements of course.
EDIT: I would agree that Tetris is not a puzzle game.
But knowing the right strategy and item build in DotA or LoL means fuck all if you can’t mechanically execute your hero properly, which - in my opinion - disqualifies them as “puzzle games”.
That was in my OP though, that most games can be thought of as puzzle games with extra steps.
This is quite interesting to me.
My main point of this post is to highlight how the genres and categories we have for games breaks down upon examination and I guess changes over time.
I would say that most people either have or would call Tetris basically the most popular puzzle game.
When it came out it was basically the titular, archetypal ‘puzzle’ game.
I think I see what’s happening here. There are some pure puzzle games that require no execution skills at all. In the opposite end of the spectrum you have games that are all about skill and execution with no puzzles included. I guess you could call them pure skill games to make the distinction clearer.
Most games appear to be a mixture of the two extremes, so they sit somewhere on this spectrum. In order to win, you have to know what to do and execute your plan well enough. I wouldn’t call them pure puzzle games, but they do have some puzzle elements in them. If the puzzle aspects are central to the gameplay experience, it could make sense to categorize them as puzzle games of some sort, even if execution and skills matter to some extent.