• nanoUFO@sh.itjust.worksOPM
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    3 months ago

    That gives me absolutely 0 confidence that any passion is going to go into the development of this game. It’s just another big IP microsoft is determined to extract value from on a regular basis. I guess that’s what happens when you don’t deliver and microsoft comes knocking. But microsoft doesn’t even care if you deliver.

    • Stovetop@lemmy.world
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      3 months ago

      To be honest, Halo has already been in that state since 343i took over. With how bad Halo Infinite was, it would be an impressive feat for most developers to do even worse.

    • Annoyed_🦀 @monyet.cc
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      3 months ago

      Jumping from 3/Reach/ODST to 4 give me culture shock. It just play so different and the story is nonsense and boring. Halo is done when Bungie said it’s done.

  • Altima NEO@lemmy.zip
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    3 months ago

    The outsourced studios might actually do better than 343, to be honest. 343 has so terribly mismanaged Halo. Its ridiculous how bad of a job they did. They were given charge of Xbox’s biggest IP and the fumbled it. Halo Infinite was meant to be a glorious return to form, and it landed with a flop. Its like they did nothing but hire people that hated halo. They had the formula laid out by Bungie. All they needed to do was more of that and people would gobble it up.

      • Altima NEO@lemmy.zip
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        3 months ago

        They let Bungie go independent because Bungie was tired of making Halo. If they had stayed with MS, they’d be relegated to churning out Halo titles for eternity.

        343 started off with top talent. They had Corrine Yu as their lead programmer. But it’s almost like the studios directors got a blank check to fuck around, thinking anything with the halo branding would sell like crazy.

        I don’t think they’re outsourcing Halo to save money. They’ll likely outsource it to more experienced studios with better track records of achieving good results, because 343 is a lost cause. I wonder if their acquisition of Activision was in order to get some studios that could handle the Halo IP? Like Infinity Ward and Treyarch.

    • entropicshart@sh.itjust.works
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      3 months ago

      Glad to see other folks have noticed this as well.

      As a longtime Destiny fan, I was so excited to have Halo come in and take the spotlight and giving Bungie’s lazy ass a run for their money.

      Instead halo flopped almost as hard as Anthem. Fucking sad.

  • Scrubbles@poptalk.scrubbles.tech
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    3 months ago

    As an engineer who has worked with and led offshore teams, I bid farewell to Halo. The time is over.

    I have seen some of the worst code from offshore teams. Not saying everyone is like that, nor am I saying you have to be in these countries to make food code. But, I know how they drive the people over there, and I know what their company’s priorities are. Get the next contract, do the minimum to maintain the contract. Lowest bidder, and for the companies you get what you pay for.

    I now have zero expectations for Halo. It’s too bad because the open world in Infinite was a lot of fun, but of course they wanted season passes and live services, and gamers are obviously surrounded by those. Plus with Microsoft if it isn’t extremely insanely profitable then it’s not worth continuing. Moderately profitable won’t cut it for them.

    So, so long halo, it was fun, but I’ll have fun replaying the originals.

    • steal_your_face@lemmy.ml
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      3 months ago

      Who said anything about development going offshore? And just because your company cheaped out on offshore devs doesn’t mean offshore devs are bad. I’ve worked with some people overseas that are smarter and better than most of our engineers.

      • Scrubbles@poptalk.scrubbles.tech
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        3 months ago

        I did that job. I lost all of my engineering time to them, a team of “senior engineers” who I had to teach git, pull requests, basic unit tests, developing along non-happy paths, deployments, and getting nothing but pushback the entire time.

        Me, PR comment: “Hey this is going to throw an exception. Can you handle that?”

        Them "It won’t throw an exception "

        Me: yes, it literally will, look, if that’s null it will throw. Look it’s fine, just handle it gracefully, I’m. Not saying it’s bad that it will throw, just make sure the app doesn’t crash

        Them: This is a waste of time, just push the code.

        Just constant battles like that. Like I said it’s not their fault, it’s the culture differences of development, but man does it fuck up a software application.

  • BaskinRobbins@sh.itjust.works
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    3 months ago

    From insider leaks overuse of contractors was what put infinite in the mess it was in the beginning… so they’re just doubling down on using contractors instead of listening to the actual workers. It’s a huge shame because right as 343 started to pick up steam with updates Microsoft started firing everyone.