• rottingleaf@lemmy.world
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    2 months ago

    No, “based on” doesn’t tell us anything. Just that to avoid repeating work they took FreeBSD.

    • sparky@lemmy.federate.cc@lemmy.federate.cc
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      2 months ago

      It tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.

      • zaphod@sopuli.xyz
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        2 months ago

        As far as I know PS4/PS5 don’t support OpenGL or Vulkan, they have their own APIs.