nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agoBad news: Playstation is starting to block their games from running on Proton. Playstation Overlay is blocked on Linux in Ghost of Tsushima. The same thing happened with the Concord beta.x.comexternal-linkmessage-square64fedilinkarrow-up1437arrow-down112file-text
arrow-up1425arrow-down1external-linkBad news: Playstation is starting to block their games from running on Proton. Playstation Overlay is blocked on Linux in Ghost of Tsushima. The same thing happened with the Concord beta.x.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agomessage-square64fedilinkfile-text
minus-squarerottingleaf@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·7 months agoNo, “based on” doesn’t tell us anything. Just that to avoid repeating work they took FreeBSD.
minus-squaresparky@lemmy.federate.cc@lemmy.federate.cclinkfedilinkEnglisharrow-up4arrow-down1·edit-27 months agoIt tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.
minus-squarezaphod@sopuli.xyzlinkfedilinkEnglisharrow-up4·7 months agoAs far as I know PS4/PS5 don’t support OpenGL or Vulkan, they have their own APIs.
No, “based on” doesn’t tell us anything. Just that to avoid repeating work they took FreeBSD.
It tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.
As far as I know PS4/PS5 don’t support OpenGL or Vulkan, they have their own APIs.