It dominates the market without any effort whatsoever to force companies to distribute exclusively through them or otherwise weaken competition because it’s far and away the best out there.
And EGS (and EA Play, and Ubisoft, and GOG, and…) show that just making a functional launcher is far from trivial.
A launcher is an unnecessary contrivance of anti consumerism (DRM). GOG Galaxy is entirely optional.
That and the other launchers are a product of Steam’s dominance, not a cause of it.
Steam only historically dominated GOG, snowballing off the success of their first-party titles & providing a platform for DRM where GOG chose not to.
Valve has done a lot of great things, I’m not seeking to argue against that. To argue it hasn’t become artificially bloated for purposes of maximising profit over the years seems silly, though.
The launcher is a massive value add, pretty much singlehandedly responsible for PC being a relevant gaming platform at all, and the features (that you can easily ignore) are also huge value adds to a significant number of people. There are no features that are “bloat”. There are things I don’t personally care about, but all of them are the single reason some measurable chunk of users prefers steam over anything else.
Steam/Steamworks is DRM. You can’t purchase games on Steam and play them independently of Steam.
The overlay, the community pages, reviews, friends chat etc were all there circa 2010 and function identically to how they do today. Regional pricing was there too, today it’s been reneged in many countries to protect against region-spoofing.
The primary group of people who prefer Steam only for Steam Workshop and/or Community Market are those who seek to extract profit from them. There were paid mods before Steam Workshop and it was fine. There were digital collectibles inside games before Steam Community Market and it was fine. There wasn’t any skin gambling, though.
These systems are designed to provide functions which already existed, but with Valve taking a cut of the sales. That is a profit-adding for Valve, and literally value-reducing for consumers. They are popular because they are bundled with a popular pre-existing service, that’s it.
There are plenty of games that are entirely DRM free and can be played straight from the EXE.
Steam Workshop is a massive value add. The premise that it’s not is a joke. Not every game has a community that distributes mods that way, but it’s by far the easiest way to add mods, and the people who value steam for Workshop absolutely have nothing at all to do with extracting profit.
It dominates the market without any effort whatsoever to force companies to distribute exclusively through them or otherwise weaken competition because it’s far and away the best out there.
And EGS (and EA Play, and Ubisoft, and GOG, and…) show that just making a functional launcher is far from trivial.
A launcher is an unnecessary contrivance of anti consumerism (DRM). GOG Galaxy is entirely optional.
That and the other launchers are a product of Steam’s dominance, not a cause of it.
Steam only historically dominated GOG, snowballing off the success of their first-party titles & providing a platform for DRM where GOG chose not to.
Valve has done a lot of great things, I’m not seeking to argue against that. To argue it hasn’t become artificially bloated for purposes of maximising profit over the years seems silly, though.
Steam doesn’t require DRM.
The launcher is a massive value add, pretty much singlehandedly responsible for PC being a relevant gaming platform at all, and the features (that you can easily ignore) are also huge value adds to a significant number of people. There are no features that are “bloat”. There are things I don’t personally care about, but all of them are the single reason some measurable chunk of users prefers steam over anything else.
Steam/Steamworks is DRM. You can’t purchase games on Steam and play them independently of Steam.
The overlay, the community pages, reviews, friends chat etc were all there circa 2010 and function identically to how they do today. Regional pricing was there too, today it’s been reneged in many countries to protect against region-spoofing.
The primary group of people who prefer Steam only for Steam Workshop and/or Community Market are those who seek to extract profit from them. There were paid mods before Steam Workshop and it was fine. There were digital collectibles inside games before Steam Community Market and it was fine. There wasn’t any skin gambling, though.
These systems are designed to provide functions which already existed, but with Valve taking a cut of the sales. That is a profit-adding for Valve, and literally value-reducing for consumers. They are popular because they are bundled with a popular pre-existing service, that’s it.
There are plenty of games that are entirely DRM free and can be played straight from the EXE.
Steam Workshop is a massive value add. The premise that it’s not is a joke. Not every game has a community that distributes mods that way, but it’s by far the easiest way to add mods, and the people who value steam for Workshop absolutely have nothing at all to do with extracting profit.