As a Linux user, Civ 6 post launch support made me swear off of buying a 2k game ever again. Linux users got an objectively worse version of the game, and the fact they couldn’t be bothered to add the 2k account exclusive leader to the Linux version shows they really don’t care about customer loyalty.
Rumors also say this game won’t support mods, which is insane, as mods made Civ 6 playable with an actually functional UI. It’s a shame, as I love the Civ series.
I’ve started playing with proton. Many say it users the GPU better and you gets better graphics but I didn’t notice anything.
What it changed is that Linux version is like many years without updates, but with proton you have the windows version which is compatible with all mods and let’s you run game of the month.
For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.
But since they said a huge part of the playerbase is console, I’m guessing mods won’t be using the steam workshop but the launcher so that consoles can have mods…
As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it…
As a Linux user, Civ 6 post launch support made me swear off of buying a 2k game ever again. Linux users got an objectively worse version of the game, and the fact they couldn’t be bothered to add the 2k account exclusive leader to the Linux version shows they really don’t care about customer loyalty. Rumors also say this game won’t support mods, which is insane, as mods made Civ 6 playable with an actually functional UI. It’s a shame, as I love the Civ series.
I’ve started playing with proton. Many say it users the GPU better and you gets better graphics but I didn’t notice anything.
What it changed is that Linux version is like many years without updates, but with proton you have the windows version which is compatible with all mods and let’s you run game of the month.
For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.
But since they said a huge part of the playerbase is console, I’m guessing mods won’t be using the steam workshop but the launcher so that consoles can have mods…
As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it…
Civ 7 won’t be using the 2k launcher. They announced that when they removed it from civ 6.