• TSG_Asmodeus (he, him)@lemmy.world
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    11 months ago

    You’re close - each game would take an 18 month dev cycle, but they had a six month pre-production. So there were two main teams who would “trade off” each year. A third “team” (people moving in from other projects) would support whichever game was closest to release.

    It’s likely that number (16 months) includes pre-production, which is… Definitely short, and explains a lot of problems they’ve had.

    (Source: I’ve worked in games for almost 20 years and know people who’ve worked at Activision (pre Blizzard) , Activision-Blizzard, Sledgehammer)