That’s the part I always hated. It was hostile towards people who liked the lore but didn’t want to group up with some guy named LaserButt4000 who didn’t want to go to the same dungeon as you, but was happy to get your rare loot in a bad roll of the dice.
Private servers with scaling for dungeon soloing were a godsend. WoW is actually awesome as a single player game. It’s unfortunate the devs never realized that.
I disagree. The social aspect was amazing and actually helped me to be more social irl as well.
WoW was never meant as a solo game.
Sure, sometimes people stole loot and were annoying as fuck, but that’s part of it, just like irl.
That’s the part I always hated. It was hostile towards people who liked the lore but didn’t want to group up with some guy named LaserButt4000 who didn’t want to go to the same dungeon as you, but was happy to get your rare loot in a bad roll of the dice.
Private servers with scaling for dungeon soloing were a godsend. WoW is actually awesome as a single player game. It’s unfortunate the devs never realized that.
I disagree. The social aspect was amazing and actually helped me to be more social irl as well. WoW was never meant as a solo game. Sure, sometimes people stole loot and were annoying as fuck, but that’s part of it, just like irl.
Some people might not want annoying aspects of IRL in their fantasy escapism games involving roleplay…
If you want to play solo then don’t play a fucking MMO.
Hence the desire for a single player offline version of the game…
Not everyone believes that devs are the authority on what makes a game fun, which is why mods are so common on PC games.
Exactly. This whole genre is literally about playing together.