Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

  • flashgnash@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Cheating is absolutely not the same issue as piracy though, one is people wanting an unearned power trip over others and one is the service issue piracy is

    You’re not gonna convince cheaters to stop cheating by offering them a better experience

    • tabular@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      As a player I agree but as a software user and maker I don’t. Users should be in control of their own computing, therefore client-side anti-cheat is the unjust power over the user (edit, this applies to every other proprietary proprietary too).

      Has anyone tried? As far as I know the most that has been done is to shadowban cheaters to their own servers for matchmaking. No one has tried having built-in multiplayer cheats to compete with 3rd party cheats.

      • flashgnash@lemm.ee
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        I don’t think clientside anticheat is a good solution by any means.

        Built in multiplayer cheats? Isn’t that just pay to win?