One way to breathe a new life into multiplayer shooters could be removing any guns from healers.
Make them potent, but vulnerable!
Why is it important:
- Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
- Having to protect healers would benefit more organized teams, rewarding teamwork
- Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer
What might need to be tweaked:
- Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
- Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
- Team compositions should accommodate for several healers as to not introduce a single point of failure
Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.
I’m still so sad to see Dreadnought gone.
Its pace is first a bit slow for folks used to fast-paced shooters, but it is actually genious. When you get used to it, you just see this is how it should be, always.
Putting tactics before pure reaction.
Had so much fun playing each ship class. Maybe They should have reskinned the game for a 40k theme. Would have been fun even if balanced was terrible. I could just imagine orks spamming red button for speed or imperials ramming everything.
Lol