nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square32fedilinkarrow-up1122arrow-down11
arrow-up1121arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square32fedilink
minus-squareyamanii@lemmy.worldlinkfedilinkEnglisharrow-up13·1 month agoNot another one, unreal is so bad for mods, please just overhaul your own engine, take the time, another year for Fallout 5 is nothing.
minus-squareDragon Rider (drag)@lemmy.nzlinkfedilinkEnglisharrow-up5arrow-down1·1 month agoFallout 5? We already had two fallout games since the last TES game. Drag wants TES!
minus-squareMoah@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2arrow-down1·1 month agoIt’s cute that you think changing engine weight only add one year to a project
minus-squareyamanii@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoDo you think Total War will need 2 years to fix their engine then? They are also doing that after it finally caught up with them in Pharaoh.
Not another one, unreal is so bad for mods, please just overhaul your own engine, take the time, another year for Fallout 5 is nothing.
Fallout 5? We already had two fallout games since the last TES game. Drag wants TES!
It’s cute that you think changing engine weight only add one year to a project
Do you think Total War will need 2 years to fix their engine then? They are also doing that after it finally caught up with them in Pharaoh.