• GrundlButter@lemmy.dbzer0.com
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    13 hours ago

    This shit is somewhat agreeable now, because Pal World is so similar, but once this door is opened, it’s never going to let developers have the freedom to invent and innovate, because crusty old bullies want to use the legal system to punish anyone that dares resemble 2-3 decade old game mechanics.

    Should platformer games pay royalties to Nintendo for having the first character to jump twice it’s height?

    Video game companies rent seeking for “game mechanics patents” on old shit is just ironically anti fun.

    • tal@lemmy.today
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      12 hours ago

      I don’t think that you can patent game mechanics in the US, have read about that before, but it sounds like this lawsuit is in Japan, and their IP system may not work the same way.

      EDIT: Sorry, I’m wrong. It’s that game rules aren’t covered by copyright, that’s what I was remembering.

  • Letstakealook@lemm.ee
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    13 hours ago

    Fuck then both for having lootbox nonsense mobile games. Predatory gambling for digital bullshit.

  • BonerMan@ani.social
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    11 hours ago

    They all infringe my patent on having fun now give me all the games for free and your companies or ill sue you!

    • ziviz@lemmy.sdf.org
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      11 hours ago

      Sega alleges infringements of the following five patents: No. 5930111, No. 6402953, No. 6891987, No. 7297361 and No. 7411307, all of which are registered in Japan.

      I tried checking out that first patent there, 5930111 and who boy… is this shit hard to read

      An information processing device includes: a control means for causing the player to acquire a content in response to a game execution instruction from the player; an extraction means for extracting content groups of the same type from contents possessed by the player, according to an instruction from the player; a selection means for automatically selecting fusion source contents and resource contents from each of the extracted content groups; and a fusion means for collectively fusing, for each of the fusion source contents, one of the resource contents of the same type as the each of the fusion source contents. The selection means selects, as the resource contents, contents having a rarity at or below a specific level, from each of the extracted content groups.