• Scrubbles@poptalk.scrubbles.tech
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    12 days ago

    Say that to CDPR and phantom liberty. If you make an actual expansion it can keep players interested. If it’s a new weapon or something then who cares

  • tacosanonymous@lemm.ee
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    11 days ago

    I remember that six months in 2011 where everyone played Minecraft. I wonder whatever happened to that game…

  • VerilyFemme@lemmy.blahaj.zone
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    10 days ago

    He has got to only be saying this because Starfield DLC did poorly. The audience moves on if the game isn’t interesting. Personally, I buy all the DLC for games I enjoy. I don’t know many people that don’t either.

  • yuri@pawb.social
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    11 days ago

    gunfire reborn released each of it’s dlc packs ~1 year apart and i’ve bought all three. going on 4 years since initial release and the game still feels fresh as hell.

  • I was still interested 2 years after Elden Ring came out for its DLC because Fromsoft’s DLC has commonly been like expansions of old.

    Maybe if the industry actually made expansions more than drip feeding meaningless, smaller bits of content, people would stay interested longer.

    It’s not like the desire for old school expansion packs went away. Y’all just stopped making the damn things.

  • Cyberspark@sh.itjust.works
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    10 days ago

    The issue is doing DLC for an open world game is hard. The way it’s been done in the past is broadly one of the following:

    • add a new zone that doesn’t interact with the rest of the world
    • add a new location, a few new maps that link to the original zone and some quests The issue is that that’s not enough to necessarily make an entirely new playthrough worthwhile, but also an existing near-end save might trivialise loot and content.

    The solution is so some combination of the following:

    • Make the content spread throughout the world
    • Balance the game so that new gear are choices rather than straight upgrades.
    • Add new systems to engage with.

    Fundamentally Bethesda as discounted the latter. It’s done with classes, it’s not added races, or new systems or new skills in years. They can’t add content throughout, that would require creating the space for the content to exist in ahead of time.

    Not that it can’t be done, but that they don’t have the future awareness to make room for it.