• Grangle1@lemm.ee
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      7 days ago

      So the first two seem to deal with throwing a capture item at a creature (wild pokemon) and/or releasing a character’s own creature to fight it (essentially first seen in Legends Arceus, tossing a ball at a pokemon to aggro it and then fighting it with your pokemon). The third one is, as others have said, Mount transitions (at least in pokemon, also first seen in Legends Arceus if you only count ride pokemon; if vehicles are included I believe the first would be Sword/Shield). Though if vehicles are included Nintendo would have a hard time fighting that one. Vehicle transformation, especially in racing games, has been around forever.

    • einkorn@feddit.org
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      7 days ago

      Hold my bacon, one can patent the idea that a game character switches mounts depending on a given state? (Image 3)

      • Yuki@kutsuya.dev
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        7 days ago

        Seems like it. So when you come down from the sky on your flying mount and get close to the ground, you swap to a horse mount for example.

        How can one patent this… wtf!

      • TimeSquirrel@kbin.melroy.org
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        7 days ago

        Software parents are fucked, ain’t they? You can implement a thing using completely different code, algorithms, hell even programming languages/CPU architectures, and you’d still be infringing. There was some stupid fight over a simple slider UI element to unlock a phone a few years back.

        • JeffKerman1999@sopuli.xyz
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          7 days ago

          Yeah software patents should be like “this exact code” or something along these lines. I mean patenting “hello world” should give you billions

          • VonReposti@feddit.dk
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            7 days ago

            Code is already copyrighted by default, so no need for software patents. Luckily software patents are null and void in EU, so I don’t have to worry about that.