• superkret@feddit.org
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    3 months ago

    If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
    Then, when concurrent player numbers drop over time, they can release more.

    But no, they’ll happily take the money from everyone on launch even though their servers can’t handle the load.

    • dan1101@lemm.ee
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      3 months ago

      They probably didn’t know how many players their servers could support. This was one way to find out.

      • PerogiBoi@lemmy.ca
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        3 months ago

        Any company worth any money does stress tests of their servers to simulate different scenarios with different loads.

        Either they were overconfident, or simply didn’t think QA testing was necessary or worth the cost.