• missingno@fedia.io
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      1 month ago

      I wonder how far off this is planned for. Handheld PS5 obviously isn’t viable now, but if this isn’t hitting shelves for a few years maybe it eventually will be.

      • conciselyverbose@sh.itjust.works
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        1 month ago

        At some future point, it will be, for sure. But it draws 200 watts, so you’re going to need to improve the efficiency by a factor of ~10, costs haven’t decreased like normal due to a bunch of global factors, and it’s looking like we’re getting closer to the point of needing new techniques to continue shrinking. If you wait long enough it will be an option, but you could very reasonably match the PS4 and scale up production in the next year or so if you wanted to.

        • DaseinPickle@leminal.space
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          1 month ago

          It doesn’t have to be. It’s handheld, så you can get away with lower resolution and less impressive effects. It’s not going to compete on the big screen.

          • conciselyverbose@sh.itjust.works
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            1 month ago

            It does have to be.

            The entire point of consoles is standardized hardware. If it requires a single line of code from the developers anywhere in the process, it doesn’t play PS5 games and you don’t have the library you’re advertising.

            The second there’s a single instruction you can’t replicate the same/better clock for clock performance in, it is not a handheld PS5. Especially when anything that doesn’t need the power has a PS4 version.

            • DaseinPickle@leminal.space
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              1 month ago

              There is a difference between the PS5 Pro and the PS5. The same for Xbox Series X and S. they can make a PS5 handheld, which would just be a “lite version” especially in a year or two. And Sony can let developers have the time to adjust their game for a lower powered version.

              • conciselyverbose@sh.itjust.works
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                1 month ago

                The PS5 Pro runs everything made for PS5 without compromise. It takes absolutely nothing from the developer to work with any game that is available for PS5. This is not some optional trait. It’s mandatory for calling it a PS5 not to be overt fraud. Every PS5 game in someone’s library must work, without exception, for a new device to be a PS5. If it literally requires a checkbox from the developer, it is not a PS5.

                The Xbox series S is the entire reason the entire console family is a shitheap no one will even consider buying. A cut down version destroys the entire ecosystem.

                • SynopsisTantilize@lemm.ee
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                  1 month ago

                  So someone running half life 2 max Gfx on a ryzen 7 is REALLY playing Half life 2, but someone playing half life at 360p 30fps on a Pentium 4 isn’t playing half life 2 at all?

                  Someone playing Spiderman made for PS4 on a PS4 1080p upscaled isn’t playing Spiderman because that exact same game exists on a ryzen 7 with a 4090 over clocked and water cooled at 4k, 300fps?

                  So hotline Miami for the psvita isn’t REALLY playing hotline Miami because it’s not on a PS3?

                  So playing left4dead2 on a steam deck can’t possibly be note worthy because left4dead2 with a 14900k and 4090 is possible.

                  OR. Youre being contrarian, and stubborn because you want to push your glasses up like Light Yagami and pretend like what your saying is deep. Xbox series S plays the same games as the X…and alot of PS5 games. If a PSP2/Vita2 has x86 architecture and can offer PS5 titles at downscaled graphics…then it’s library and offerings are PS5 offerings.

  • fckreddit@lemmy.ml
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    1 month ago

    This just shows that Sony has lost the plot. They discontinue vita because people have phones and don’t need handhelds. Now with success of steam deck and switch they want a new psp.

  • Grass@sh.itjust.works
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    1 month ago

    can they succeed at handheld again? wasn’t everything after the orignal psp iffy level of success?

    anywau predicting overpriced proprietary memory, or fixed soldered storage with shit price per gb.

    • Uranium 🟩@sh.itjust.works
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      1 month ago

      Tbh if they didn’t learn from last time (vita) it deserves to fail if they’re not including a usable microSD card slot. We’re at a point where the cat is out of the bag even for the average consumer, when games can be 100GB+, noone will buy it if they screw about with being an overpriced console + overpriced games. The console needs to be affordable, with affordable memory and then they’ll make their profit from the games.

      • Fitzsimmons@lemmy.blahaj.zone
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        1 month ago

        When you consider that a major feature for the PS5 was a highly optimized I/O controller for a very fast SSD, I have no faith whatsoever that we’ll be seeing SD cards as a viable game storage mechanism. Unfortunately.

    • missingno@fedia.io
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      1 month ago

      This won’t exactly be like the PSP or Vita, because it’s not going to have its own separate software library. A large part of what held those platforms back was the fact that developers were too busy making console games, but if this just runs PS4/5 titles then at least that part is sorted out.

      It’s the same as what Nintendo is doing, one software platform for titles that can be played handheld or console.

  • nanoUFO@sh.itjust.worksM
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    1 month ago

    Steam deck and it’s derivatives exists, this is like a 1000 second latency market chase. Especially since Sony releases their games on PC.