This needs to be a statement that fixing up your mistakes rather than abandoning is what earns respect. Well done Hello Games. A great game, getting better by the day.
Still the most respectful way to release a game is when it’s baked. Not some abomination that takes 5 years after release to hit it’s target.
I admire the perseverance but still they knew their game was lightyears away from being finished and they released it anyway.
If we accept studios releasing unfinished games as long as they fix it later on… That’s all we are gonna get in the future.
That is what we already get. They just abandon it after. Delivering it eventually is a novel response. They ain’t a AAA company. The resources and delivery track record isn’t there.
If only there was some sort of early access system to allow devs to get some monetization while they finish developing their ambitious game.
Its only novel that they got away with claiming a full release of their early access game.
No Man’s Sky is an odd case, when the game was delayed for a few months, the studio’s office was broken into and the developers were given many credible death threats. They almost had to release the game in such a state.
Too bad the basic gameplay loop of the game has never been fun. I’ve installed the game multiple times over the years, after seeing it showered with praise, and it’s always the same; some minor corner of the game is improved, but the basic actions of exploring, resource gathering, combat, and most importantly flying your spaceship all feel like ass. I’ve legitimately played multiple Roblox games that have a better grasp on how to design ship controls, and Minecraft was making significantly more interesting procedural environments before it even fully released.
Yeah it still not what I want. I wish there was more danger, civilizations, hostile creatures. But nah. Still fun if you just sit back with a beer and explore tho.
The best time to fix your game is before you fucking release it
The second best time is right now.
They may have ignored the first half, but when they screwed up they tucked tail and got to work.
Nobody in their right mind would say they’ve been given a pass for NMS because they have been improving it, especially when you consider the straight up LIES Sean told during interviews. Whether it’s because his expectations were too high for the engine and dev team, incompetence and inflated self-image, or he was trying to build hype for the game knowing they could never fulfill all their promises, it doesn’t matter.
They improved what they made, but they still haven’t delivered what they promised for months leading up to release.
It’s a mixed bag. You take the bag with the good.
NMS is worth playing for the 0 dollars I spent on it, and I could see myself tossing upto $20 for it, but at no point was it worth a full price game IMO.
They released a game that still needed 8 years of development…
Sean is like a perfected Molydeux 😍
Sean Murray’s curse is finally broken.
ITT:
People throwing shade at the devs who could easily be maxing&relaxing in IT but chose to make art instead, rather than the perverse financial incentives baked into the industry which encourage them to overpromise to secure funding and then underdeliver to abide by publisher demands.
But maybe I’m in the unreasonable one.
Turns you PC into spacewarmer for just 70 bucks!