ray tracing mimics the way light bounces around on surfaces in real time. it does this by tracing rays from light sources in game and colouring the objects they hit. the rays then “bounce” off of the objects and redo the same step of colouring. this needs to be done for every pixel you can see.
in regards to it changing video games: idk, how much do you care about lighting?
ray tracing mimics the way light bounces around on surfaces in real time. it does this by tracing rays from light sources in game and colouring the objects they hit. the rays then “bounce” off of the objects and redo the same step of colouring. this needs to be done for every pixel you can see.
in regards to it changing video games: idk, how much do you care about lighting?