Currently known as “Project Moohan”, the headset will feature “state-of-the-art displays”, eye tracking and hand tracking. Beyond this, Samsung isn’t yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google’s software and Samsung’s hardware. You can pull up a location in Maps and pinch your way in and out of locales, almost exactly as Google Earth VR offered from 2016 on PCs with Steam and the Vive controllers.

From 2025, Google Maps runs with full immersion and hand tracking in a standalone headset from Samsung. Go inside a spot and look around, go out to street view or head back up above to look at the city, and zoom all the way out to Earth scale.

Android XR doesn’t require eye tracking even though Samsung includes it. Meta HorizonOS works without eye tracking being necessary, and neither Quest 3 nor 3S include eye or face tracking sensors. Meanwhile, eye tracking is a core part of its pinch selection interface in Apple Vision Pro.

The Samsung headset’s lens separation adjusted mechanically for my interpupillary distance after a few seconds of keeping my head still. The bright low latency passthrough was nice in both open periphery and a small magnetic light shield that did a nice job sealing off the scene. I preferred the light shield on and noted the hard strap would rule out bed use, where Vision Pro and Quest 3S work well with soft straps.