- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
cross-posted from: https://beehaw.org/post/18062356
An indie dev’s response to NYT’s “Games Can’t Afford To Look This Good” and the meme of “I want smaller games with less graphics and I’m not kidding”.
The topic and community have an unfortunate overlap for me, “patient” probably means I’m not doing it beyond some scattered attempts.
I have lurked with the ideas on different low-resource solo-dev specializations. I feel like the pieces are mostly there for me (Godot 4.4 will be closer to that), though I still need to put a lot of work in for no clear end-goal (I don’t really want to really sell something, even if I could).
And thinking about the future (gestures broadly) just makes me feel like
Personal issues sure don’t help.
Also, an in-engine screenshot
re screenshot; Raise your hands 🙌
Have you participated in game jams?
Their clear scope and limited timeline means [more likely] something gets done and completed, to some degree.
“patient” probably means I’m not doing it beyond some scattered attempts.
I don’t really get what you mean by that. I don’t see patient as “letting it slide [off]”.
I don’t see patient as “letting it slide [off]”.
These days I don’t really buy things ever, I mostly play free games if even that. Less hopeful of the industry, feel like I wasted money. Later purchases were more patient, but disappointment there only slowed it even further.
This is a me problem (and a lack of income), but I sort of see it as being patient to a fault.
something gets done and completed
I am talking within the context of mental/physical health issues and never having made anything close to a game. Personal despair, isolation, lacking viable options, collapse.
So it’s more of an existential crisis. I am guessing there are probably some idioms about learning/practicing survival skills when the ship you’re on is already sinking.