• adam_y@lemmy.world
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    17 days ago

    It’s the first Mario game in a while where I feel that a huge part of what the game offers is completely beyond me.

    That’s what the author feels is weird. That they find the game a bit too tricky compared to what they are used to. That and it feels new and strange.

    I used to be with it, but then they changed what it was. Now what I’m with isn’t it, and what’s it seems weird and scary to me, and it’ll happen to you, too

    Grandpa Simpson

  • brsrklf@jlai.lu
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    17 days ago

    On the part about Cappy tricks, not sure why the author forgot all 3D Mario games have always included more or less complex move tricks/combos.

    Mario 64 already had triple jump, wall kicks, diving/sliding, long jumps, side jumps…

    Super Mario Sunshine added a lot of complex moves with FLUDD, and even a limited way to make your own platforms. Odyssey just does it a lot better IMO. I kinda hated Sunshine Yoshi.

    And it’s not like the more complex combos are required to finish the game. Occasionally you need one for 100% completion, but most of the time they’re just cool tricks to pull off to reach a place faster, or just grab a few coins.

  • tacosanonymous@lemm.ee
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    17 days ago

    It was an adjustment but it was so worth it. I felt the same way about SM RPG, Mario 64, and Sunshine.

  • aeronmelon@lemmy.world
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    17 days ago

    Back in his day, he was the king of Mario and he was the cool kid at school and all the girls sat with him at lunch.

    “I’m old, and I’m not happy!” - Angry Old Man, SNL

    Mario Odyssey seemed weird to me when I started playing. Not the controls or the difficulty curve, the look and feel. The juxtaposition of Mario and all the related Nintendo characters and objects with a super realistic depiction of an alternate Earth made me wonder where this idea came from.

    But the more I’ve played it, the more natural it feels, as strange as that is. The controls are so precise and reliable. There are parts that frustrate me, but if I work at them I eventually overcome whatever obstacle it was. Now I find myself just thinking about it fondly and wanted to jump back in and redo parts I enjoyed.

    It’s on the same level as Wonder for me. Wonder for being the best example of traditional and contemporary Mario, and Odyssey for throwing all the rules out the window and still feeling like a Mario game.

    Maybe Abe Simpson should get a pro controller.

  • droporain@lemmynsfw.com
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    17 days ago

    I thought it was weird too. My friends loved it, I was like meh I don’t wanna play this.