Bullfrog Productions, game featured: Populous, acquired by EA in 1995
Maxis, game featured: Sim City 2000, acquired by EA in 1997
Westwood Studios, game featured: Command and Conquer - Red Alert, acquired by EA in 1998
DreamWorks Interactive LLC, game featured: Medal of Honor, acquired by EA in 2000
Honorable mention to Mythic Entertainment/Bioware, acquired by EA in 2006
Song referenced: Runaway Train - Soul Asylum
How nobody remembers Dungeon Keeper ಥ_ಥ
On the other OTHER hand, The Sims 1 was done under EA’s thrall.
Popcap. Sad times
Oh, is EA the reason Popcap vanished? Honestly, if they were still around, they’d probably make some killer mobile games (if they actually sold them as complete games and not the microtransaction hell that most mobile games fall into).
Not sure what would have happened, obviously, but their games were always pretty thorough and deceptively in-depth. Unfortunately we saw what happened to Plants VS Zombies under EA :/
Z U M A
Red Alert from Westwood was great, but do we have any Nox fans hereabouts?
Also Dune 2 and Lands of Lore
This was the game where I learned the bullfrog logo:
https://en.wikipedia.org/wiki/Syndicate_(1993_video_game)
If you’ve never played it, it comes up on the list of greatest games of all time fairly regularly.
Awesome game, full of bugs and exploits. I loved it.
If you are looking for a remake, Satellite Reign is a pretty good choice.
Is this similiar to Heart of the Machine?
Huh. Pricey for early access.
However what I will say directly is that non of the following ups came ven close to catching the spirit of the first. The biggest aspect of they miss is that I. the first, your agents are semi autonomous. You can directly control them, but they also just kinda do their own thing if you want.
The play style was more of a mix between like… a 4 person shooter squad and maybe… warcraft where you can just send the units off to do something.
I loved syndicate, but not any of the followups and especially not satellite reign. It completely missed the point of the first game, which was almost more resource and unit management.
Bullfrog made Theme Park and Theme Hospital. Two amazing games! They’re both on Gog now too which is great!
Sooo much time spent making rides that got people sick.
You need to up to caffeine in your coffee shop! Get those customers buzzing!
I loved Theme Park. We would spend ages playing it. We had few games back then and Theme Park and Piranha were staples.
The rollercoaster was so buggy though and eventually made the map unplayable. I played it a few years ago on DOSbox with the same issue :( even the DS port glitched a lot.
Funny how they didn’t bother to patch that out, but then it wouldn’t be the same.
These are fine examples, but all over 20 years old now! (Also I’m still salty about Origin Systems in 1992!)
But hey, EA has never stopped sucking! We can also lament recent purchases like legendary UK studio Codemasters (2021) or Respawn (2017). Respawn is especially funny since it was made by ex-Infinity Ward founders, who got bought again! I wonder what their next future-EA-acquisition project will be?
Very long time ago Electronic Arts (ECA at the time, with the cube, ball and pyramid logo) published amazing games.
I really really enjoyed my Racing Destruction Set or the Pinball Construction Set on the C64.
I’m just happy now I did pirate them and never gave them my money to cause what EA is now.
So in my eyes “ECA” is another company “EA” killed.
(40 years ago, when I was 15 - sue me, EA )
(Also I’m still salty about Origin Systems in 1992!)
They are finally getting re-discovered by younger generations a bit more, but they are often missing from memes like this. Considering how groundbreaking their projects like Wing Commander and of course Ultima were, it is a true shame. They truly fell from the very top and slowly died thanks to EA. (And, admittedly, also in part mismanagement and not being able to overcome the prohibitive cost of physical media i.e. floppy disks and CDs properly)
Your feeling of helplessness is your best friend, savage!
That quote is from RA2, produced by EA.
It’s a good one, but rules are rules.
Damn I sunk sooo much time into SimCity 2000, when I was like 10 years old and hadn’t the faintest clue what the fuck was going on.
When the city inevitably went to shit, I just called in the UFOs 😅
Alls I know is you can’t fuck with the Transportation Budget.
YOU’LL REGRET THIS!!!
RIP all those beautiful studios. (I dont have any memories of Dreamworks Interactive though)
DreamWorks was more of a case they wanted in on games, made medal of honor. Then it either didn’t do as good as they wanted it to or they had a bad experience with publishing it, so they just sold the studio and it’s rights to EA.
I dunno. Maxis is a bit of a mix bag. Had EA not brought them, they might have gone bankrupt.
Yes, SimCity 3000 and 4 was very-very good. Sims 1 and 2 were also under EA, and they weren’t a cash grab like 3. Spore was also fun. The last SimCity, in 2012 was shit.
Spore would have been an amazing game if it was like the early demos and not transformed into some weird kid thing.
The game was never like the early demos. If a demo isn’t playable by the public then don’t assume it was ever actually a playable game in that state. And to be fair, even if it was I’m not really convinced it would’ve been fun.
Spore was fun until you get the last stage then it became tedious.
“Wait….my species has achieved space flight. Why I’m constantly fixing all these issues? I just want to explore and stuff.”
It was fun but if you ever saw the original stuff they demonstrated you can see it’s a very different and simplified kids version of what it was
Fair, but they’ve long since been dismantled and still hold a special place in our hearts.
Oh, yeah… Completely agree. Shell of their former self that’s now left to make DLC for god knows how long.
Gotta love a well-documented meme. Thanks OP!
Electronic Arts? More like Electronic Farts.