• atmur@lemmy.world
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    11 months ago

    Unlike some older mods that caused problems with how the game’s physics worked, this one keeps everything in check.

    Nice, the old 60fps mod was janky and caused more problems than it was worth. Might have to play Rivals again with this one.

  • gnzl@nc.gnzl.cl
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    11 months ago

    I might be alone in preferring 30 fps for most games

      • gnzl@nc.gnzl.cl
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        11 months ago

        Looks more “cinematic” to me, if that makes sense.

        • OptimusPrimeRib@sh.itjust.works
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          11 months ago

          Movies are able to get away with 24 fps because cameras have a natural motion blur. Games don’t have that natural motion blur so you are left with terrible input lag from 30fps and stutters performance of 30fps.

          I have never had a game look more cinematic from 30fps and not 60 or 120.

          • gnzl@nc.gnzl.cl
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            11 months ago

            I don’t disagree but I can prefer 30 fps right? I never said 30 fps is objectively better, it’s just a preference. I’m not trying to be a contrarian, I’m just surprised it’s so controversial to have this opinion.

        • mordack550@lemmy.world
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          11 months ago

          30fps may be fine for a game like Red Dead Redemption, but a racing game @30fps is universally bad

          • Tlaloc_Temporal@lemmy.ca
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            11 months ago

            30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.

            • Bratwurstboy@iusearchlinux.fyi
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              11 months ago

              Have you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.

              • Tlaloc_Temporal@lemmy.ca
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                11 months ago

                120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.