I feel like the RTD2 era doesn’t have as many “quiet” moments as RTD1. As an example, in David Tennant’s final episode, they’d break up the action with little scenes like this where they’d just let the actors sit there and carry the scene themselves, and I don’t really remember there being many of those in the recent finale. I wonder if maybe it’s kind of a budget thing, where before they’d have to use CGI and big effects sparingly? In the new era, when they need to, say, have 15 travel from UNIT to where the bad guys are, instead of using that moment to take a breather and have the Doctor talk about the Rani or Omega or the implications of the Wish World or whatever, they just stick him on a CGI space scooter and make everything blow up instead.
It’s a good spectacle and makes for higher production value, but I think it comes at the expense of letting the episodes breathe and the characters talk about things. There’s no time to really process anything that happens because there’s always something happening, if that makes sense.
Yeah I think it’s some of that. I feel like there is often an inverse relationship between budget and how interesting/emotionally resonant a show/movie is. More time for action is less time for human moments.
I don’t know how they do it for Doctor Who, but I remember reading that for Marvel movies they often do work on the CGI scenes before they’ve even finished the script or hired some of the key talent. It can’t be easy to try to stitch together a narratively coherent and emotionally resonant movie when before you begin you’ve been told which action scenes you need to work into your script.
That’s definitely the case when they use a “volume” AR wall, which I know they used during Season 1. Since the CGI environment is projected live behind the actors, it all has to be prepped in advance of filming.
From what I’ve seen of “Unleashed,” though, they’ve also been using a lot of old-fashioned green screen.
I feel like the RTD2 era doesn’t have as many “quiet” moments as RTD1. As an example, in David Tennant’s final episode, they’d break up the action with little scenes like this where they’d just let the actors sit there and carry the scene themselves, and I don’t really remember there being many of those in the recent finale. I wonder if maybe it’s kind of a budget thing, where before they’d have to use CGI and big effects sparingly? In the new era, when they need to, say, have 15 travel from UNIT to where the bad guys are, instead of using that moment to take a breather and have the Doctor talk about the Rani or Omega or the implications of the Wish World or whatever, they just stick him on a CGI space scooter and make everything blow up instead.
It’s a good spectacle and makes for higher production value, but I think it comes at the expense of letting the episodes breathe and the characters talk about things. There’s no time to really process anything that happens because there’s always something happening, if that makes sense.
Yeah I think it’s some of that. I feel like there is often an inverse relationship between budget and how interesting/emotionally resonant a show/movie is. More time for action is less time for human moments.
I imagine if you have a script deadline it’s probably much faster and easier to write the latter one of those scenes than the former too lol.
I don’t know how they do it for Doctor Who, but I remember reading that for Marvel movies they often do work on the CGI scenes before they’ve even finished the script or hired some of the key talent. It can’t be easy to try to stitch together a narratively coherent and emotionally resonant movie when before you begin you’ve been told which action scenes you need to work into your script.
That’s definitely the case when they use a “volume” AR wall, which I know they used during Season 1. Since the CGI environment is projected live behind the actors, it all has to be prepped in advance of filming.
From what I’ve seen of “Unleashed,” though, they’ve also been using a lot of old-fashioned green screen.