The weather effects and condensation on Samus’s visor in Metroid Prime had this same feeling. It’s been quite a while since such minor graphical details in a game held me in such awe.
The weather effects and condensation on Samus’s visor in Metroid Prime had this same feeling. It’s been quite a while since such minor graphical details in a game held me in such awe.
Curious to hear more about your stance on view distance because you felt it needed to be mentioned twice.
I can’t imagine anything about increased potential being inherently bad in an of itself, but it does present more opportunities for level designers to fall short by under-utilizing the spaces.
There is a level of charm that came from the compromise forced by technical limitations which pushed a lot of detail into sky boxes and other 2D workarounds to simulate a 3D space. Even so, it was always frustrating when you became aware that those details would only ever be unavailable to explore up close.
I would accept support coming in pretty much any form other than pointing at boilerplate “solutions” ignoring reasoning behind why they’re out of reach, and washing their hands of the situation as though they did everything they could.
We’ve tried nothing and we’re all out of ideas!
They’d have no issue, they already consider everything outside of their small town to be Fake America.
Well observed