Yet another thing I love about Helldivers 2. The sound track is fantastic.
Just the song: A cup of Liber-Tea - Wilbert Roget, II
Yet another thing I love about Helldivers 2. The sound track is fantastic.
Just the song: A cup of Liber-Tea - Wilbert Roget, II
I could see that, with the horde shooter aspect; but you can’t call in airstrikes and orbital bombardments on top of the horde (and your friends). The missions in L4D are also linear, compared to the open area/extract method of HD2.
The launch trailer is pretty good, though I honestly feel like the actual graphics at launch turned out better than the trailer showed.
In short, on one side of the war it’s Starship Troopers. On the other side, it’s the Terminator Wars. There is a developer assigned to act as a DM of sorts, and they influence the way the war unfolds while the entire community fights to achieve the goals of said war.
The game is both very fun and very challenging. It has a good balance of making you feel completely badass one moment, and then absolutely humbling you moments later. The missions can get very intense at a moment’s notice. I’ve also had a pretty good time playing with randoms, and toxicity is incredibly rare (I have yet to encounter any, myself).
Too many AI language models are just word salad. It will spit out very long responses that add nothing of substance. Sometimes it’s kind of like a high schooler desperately trying to reach the paragraph requirement on an essay.
It’s still a much better experience when pirated, since there’s no DRM. Also, it’ll make you feel glad you didn’t pay for it when you learn they wasted the entire budget for C&C4 on a movie set and an “unbreakable” DRM that someone cracked within a few hours after the launch. They also killed the series with a very cheesy “and everyone lived happily ever after” with that one, and I never forgave them for it.
Considering that writer is pumping out multiple articles a day, they most likely are to some extent.
Totally fine. The inside window isn’t the important one. It’s just a plastic cover for the real window on the outside.
Required procedure in the airframe standard practices.
Just unplug them? Most appliances still draw some electricity (i.e. phantom load) when turned off.
Yes, but I like gaming without having to tweak things for every game. Proton is looking pretty good thanks to the Steam Deck. Hopefully it’ll be a very solid option when it comes time for me to make a decision.
Unfortunately, a lot of my music software and hardware is incompatible with both Linux and W11
Yarr harr fiddle di dee…
Their actual reward: increased risk of prostate cancer
If you want to kick it up another notch, add a few drops of sesame oil to it, too.
But in this case, they’re not. Plus, the crew are going to be the ones determining if their VOR/DME makes sense or not.
First, they have to align on the ground. You initialize them with your current known position (usually by GPS or your known airport/gate spot). Then, you wait for them to synchronize with the Earth’s rotation. If you’re far north, like in Alaska, this could take half an hour. If you’re close to the equator, it could take 5 minutes. Once they’re ready, from that point, any movement you make, it will know where you are and where you’ve been.
If you spin up a gyro and begin moving around, it will maintain it’s starting position. You can use this deflection to calculate direction. If you know how fast you are going and for how long, you’ll have your position.
Mechanical gyros drift. It’s the nature of a world with friction. Newer IRUs use laser gyros, so the only real drift they have comes from extremely minute rounding errors.
If it’s a smaller plane (such as a CRJ / ERJ) with only one IRU, it will not be able to determine if GPS is valid or not, so the drift correction gets spoiled.
Large commercial aircraft are using 3 IRUs, with newer aircraft using ADIRUs. If GPS does not agree with the three IRUs, the GPS data is thrown out. If the GPS is within tolerance, correction is applied. You could build up very small errors over a long distance, but you should still be pretty close to the airfield when you get there.
ADIRUs will throw out bad GPS data if it disagrees with multiple IRUs, hence why there’s usually 3 on the aircraft. That being said, if the GPS is close enough to the three, then correction will still be applied.
If they’re using the older IRUs, the drift is corrected via redundancy and not GPS. Usually pilots will report drift based on their final IRU coordinates compared against GPS. Even then, they should still be checking their course with VOR.
Yes. Most of commercial navigation systems rely on the IRUs as a primary source of position data, and they’ll usually have 3 of them. VHF is used by the crew to confirm that the aircraft is on track by referencing VOR stations, though these are slowly being phased out due to GPS.
That being said, a single traditional IRU can have up to 2km of drift over a 2 hr flight (at which point it’s removed from service and replaced). When used in combination with two other IRUs, the error is dramatically reduced. Traditional IRUs are gyroscopically mechanical in nature and do not talk to GPS.
Now, that being said, the new standard is called an ADIRU (ADvanced IRU), which ties in with GPS and features laser gyros. They’re extremely accurate and have essentially zero drift, plus multiple redundant components within each unit.
That just means you can’t use autoland in low visibility conditions. Modern IRUs (inertial reference unit) are highly accurate laser gyros that can use GPS for correction, but will throw out the data if it doesn’t make sense. Navigation won’t be affected much, and autoland (if used) will still rely on VHF guidance.
It’s also very easy to run an AI image generation tool locally using open source models.