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Cake day: August 6th, 2023

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  • GarrettBird@lemmy.worldtoscience@lemmy.worldCovid: It's That Bad
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    9 months ago

    I got COVID after taking all precautions because my father didn’t wear a mask and took it home. I was sick for a month. I only left my bed to use the bathroom or eat. I literally slept the rest of the time. I probably should have gone to the hospital because I could hardly stay awake even just to eat. I remember waking up one day, and just knowing that I was recovering.

    Recovery was hell. I couldn’t taste, or smell anything. I had awful flu like symptoms. I was lethargic and I could hardly walk. It took two weeks to feel functional, and for three months my sense of taste was completely fucked.



  • The game gets kinda meta on itself. This is mild spoilers: There’s a greater overall plot that gets progressed by a looping simpler plot. The idea is that, you are instructed by a narrator to go to a cabin in the woods and slay the princess inside. The choices you make cause this plot to repeat with a twist. When the simple plot loops its influenced by what you did on the prior iteration of the simple plot. Each of these loops is actually you advancing down a branching story path, and you need enough of these branches completed to complete the greater overall plot.

    Its sort of like the Stanley Parable, where you can defy the narrator, or go along with his demands. The fun is getting a reaction out of the narrator or any of the other characters by your actions or dialogue choices, and seeing the story change based on what you choose. However its still a visual novel, so its a lot of listening to dialogue.



  • I’m a FNAF fan, and as a movie its quality is that of a straight to DVD movie. It has major flaws that I could go into incredible length about, but the more I think about it, the more I like it as is. The lore of the games is campy, and all over the place, as well as cliché in many places. The series never took itself too seriously while managing to make goofy characters feel mildly threatening. The FNAF movie captures this campy B movie plot excellently.

    Really, the major draw for me was that I had invested my emotions into a community that formed as a result of the creator embracing his fans and doing his best to give them what they wanted, even if he wasn’t the best at it. The community never really cared that the lore was imperfect, they cared because they felt like they could invest themselves in the story because there was another game of uncovering the hidden story after they finished playing each game. It brought people together because everyone had their own takes on the story. It was super exciting to have each game show up because then you’d have more people with their own takes on the story and big personalities making videos having fun with a goofy game series.

    Seeing the movie felt like a huge love letter to the whole experience. I wanted to see these goofy and campy machines on the big screen because they already occupied a space in my imagination. As a fan, I went in with the perfect level of expectation, I expected a campy B movie that would be fun to watch and not take too seriously, and its exactly what I got. In fact, there was a level of fan service in the film which made me absolutely delighted to watch it.