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Yeah that was pretty much my dealbreaker for the game. Happy they are looking into it. Seems like a fun one
Yeah that was pretty much my dealbreaker for the game. Happy they are looking into it. Seems like a fun one
Does it still have kernel anti-cheat?
Super-excited to play Runemaster on release. Been playing for years and still so much endgame stuff I haven’t touched. Here’s hoping the servers survive on Wednesday!
So this is a AA Studio that has been working on this game for a few years. They have some investments from outside companies (including tencent) so do with that what you will.
There IS a micro transaction store, with a bunch of cosmetic only items. I haven’t really glanced at these yet and we won’t know them all til release but I’m happy with the in-game drip currently.
I really enjoy the game and have been playing the early access for years. They aren’t selling quality of life like stash and space etc. like Path of Exile does. They also seem like a small but dedicated group of people who have always wanted to make this kind of game and have implemented/will implement many awesome ideas (great crafting, crazily customizeable skills, cool class designs).
They are a smaller studio so despite their prep, I would expect server failures on release day. They DO have an offline mode, but not for the current ‘Cycle’ (their seasons ala Diablo, PoE) so that will be playable on release even if servers are a mess and will have all cycle content as it releases (for now).
Really big fan of this game. If you want to give money to a studio for an ARPG, I would definitely recommend this one, or Grim Dawn.
If you can, make sure you open your blinds at night, especially if you usually keep them closed. Even just a modicum of extra light can help you wake up quicker.
Tbh, the only REAL tip I have is go to bed at like, 10 PM ish. I know that sucks ass but then you wake up to the sun in your window naturally and it’s a whole different experience.
Makes sense! Yeah I have kind of slowed my roll on things that are JRPG or JRPG adjacent, probably from less time to play stuff mostly. I keep hearing how awesome Sea of Stars is though!
Sorry for the bad take! I didn’t play many JRPGs or JRPG inspired games this year, as I usually find those more story led and have less room for roleplay. Does sea of stars actually have much roleplay? Or is it mostly combat/ability focused choice-making?
Of the games I played that came out this year, I would only classify BG3 and Rogue Trader as RPGs. I have a LOT of issues with the roleplay in BG3 (though I love it). I don’t feel like JRPGs that have little to no roleplaying aspect whatsoever should count within Role-Playing-Games, since I think some facilitation of roleplay should be provided. BG3’s class/race reactivity or Rogue Trader’s Dogmatic/Iconoclast/Heretic convictions fit this very well.
Really excited to see this patch. Lots of little things to dissect too, and possibly some big hidden things not mentioned.
Epilogues are what this game needed to feel complete.
I wanna love this game so much. Have tried multiple times. But every time I am stopped by my horrendous Thalassophobia on Giant’s Deep and Dark Bramble. And honestly just everywhere. such a shame, it seems so good.
I took some time off work and powered through it for old times’ sake.
I enjoyed it! It definitely dragged at points, and there were more than few questionable story decisions, but the combat content (especially in the latter half) was much stronger than previous expansions. The high-level dungeons are a lot of fun and will keep many players on their toes.
The new classes are…okay. viper seems overly confusing for what is a relatively easy class, and picto is mostly fine, if not a bit too easy.