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Joined 1 year ago
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Cake day: August 14th, 2023

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  • The spirit of your point is right, but: game patches existed back then. The first patch for Half Life was 1.0.0.8 released in 1999 (release version was 1.0.0.5). I cannot find the patch notes or exact release date as my search results are flooded with “25th anniversary patch” results.

    What was true is that players patching their games was not a matter of course for many years. It was a pain in the ass. The game didn’t update itself. You didn’t have a launcher to update your game for you. No. Instead, you had to go to the game’s website and download the patch executable yourself. But it wasn’t just a simple “Game 1.1 update.exe” patch. That’d be too easy. It was a patch from 1.0.9 to 1.1, and if you were on 1.0.5.3 you had to get the patch for 1.0.5.3 to 1.0.6.2, then a patch from that to 1.0.8 then a patch from that to 1.0.9. Then you had to run all of those in sequence. This is a huge, huge part of why people eventually started to fall in love with Steam back in the day. Patches were easy and “just worked” — it was amazing compared to what came before.

    The end result being that patches existed but the game that people remember (and played) was by and large defined by what it was on release. Also console games weren’t patched, although newer printings of a game would see updates. Ocarina of Time’s 1.0 release was exclusive to Japan; the North American release was 1.1 for the first batch of sales. After the initial batch was sold out the release was replaced by 1.2. That was common back then. As far as I know there was no way for consumers to get theirs updated, or to even find out about the updates. But they did exist.


  • Paying over a third of all revenue generated from searches on Apple’s platform. That’s incredible. Not a lawyer so I have no idea how this will work out legally, but I have a hard time parsing such an enormous pay-share as anything other than an aggressive attempt to stymie competition. Flat dollar payments are easier to read as less damning, but willingly giving up that much revenue from the source suggests the revenue of the source is no longer the primary target. It’s the competitive advantage of keeping (potential) competitors from accessing that source.


  • Typical corporate greed in that sense. It’s stupid but I’m not at all surprised by that attitude.

    The part that even if they were morally right in that sense… it’s already too late. This is trying to close the barn door not just after the horse left, but after the horse already ran off and made it two states over. There’s definitely value to LLM in having more data and more up to date data, but reddit is far from the only source and I cannot imagine that they possess enough value there to have any serious leverage.

    Reddit would/will survive being taken out of internet search results. Not without costs though: it will arrest their growth rate (or accelerate shrink rate, as appropriate) and make people less interested in using the site.




  • That really depends on what their goal is.

    From a business perspective it’s not worth fighting to eliminate 100% of ad block uses. The investment is too high. But if they can eliminate 50% or 70% or 90% of ad block uses with youtube? That could be worth the effort for them. If they can “win” for Chrome and make it a bit annoying for Firefox that would likely be enough for Google to declare it a huge success.

    People willing to really dig all the way in to get a solution they desire are not the norm. Google can be OK with the 1% of us out there as long as we aren’t also making it possible for another huge chunk of people to piggyback off it effortlessly.