![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://sh.itjust.works/pictrs/image/045a2049-eb61-4960-88ba-97e7f1ffbf31.jpeg)
Well. All I want is more of that thing the first game did. Not some bog standard Ubisoft formula that they have been too afraid to deviate from for so long now.
Sure apparently IIRC Michel ancel was not easy to work with. Not that I would know since I didn’t work with that guy. But who knows what is true when said dev left ubi stating that the company sucked now… I suppose the truth is somewhere in between, he didn’t want to conform that much to the safe Ubisoft formula and Ubisoft inausted that he did.
Man I remember when they took risks and put out actual good games instead of the same old safe and non risky rehashes that they do now.
That is what happens when the thing that matters to everyone is to get stuff done and fast. The general difficulty got adjusted to the point where people never have a reason to cooperate in the open world, crafting got relegated to the side lines and is usually not worthwhile enough and even then people would rather have alternative characters that do the few dependencies there are instead of relying on someone else. or there is an NPC that solves that issue outright. Then there are the tools that automate finding a group for the things where you absolutely need a group and you bet no one interacts in those groups… Oh no, it’s rush to the end cause everyone got different things to do including so many daily quests. No time for even banter.
You want community? Great, slow down the game and see if that helps. Sure you may loose players that way that liked the pure convenience but if players find that they have time they may just start interacting.
Me personally, well I stopped playing MMOs entirely simply because the magic that was community got killed off exactly like that. Why play in an otherwise boring and dead world when the big promise of the genre is to play in a shared world WITH other players.